Yakoob on 28/3/2014 at 02:56
Quote Posted by Pyrian
Well, Unity is very cross-platform, so that's nice. ...Been driving me a bit batty, I won't deny. Just today I wanted to look at the Tower Defense example code, so I went to d/l it, and it opened up my last project and imported everything right into it... I lost all my inputs, layers, and sorting layers, and had to clean all the assets out. Yuck.
Ugh yea that is one of my beef with Unity and why Im so stringent about using 3rd party anything - it does not do a good job of separating assets (there isn't even a proper namespace support so if you named a MonoBehavior the same way as a 3rd party asset you imported, hello messups!)
And my current method of version control is "copy the whole folder to my webserver after every major change" :p