theImmortalThief on 22/3/2014 at 16:40
I just wanted to give an update for Bane III. I have formally resumed my work on the project, with a cooler but more feasible mission design plan. If I can keep at it I'm hoping for a summer release. :) I will try to put up a new screenshot soon.
darthsLair on 19/7/2014 at 05:08
80% complete.
1.Cataclysmic Revelations-original-Part1
2.Cataclysmic Revelations-The Mission-Part2
3.Cataclysmic Revelations-Salvation-Part3
The continuing story of Cataclymic Revelations:Garrett died discovering his reluctant virtue, but the Builder has plans for him, and his Brethren. Garrett must now return to earth on a mission to save the Builder's Brethren from the clutches of evil.
Estimated release date:Late summer 2014
skacky on 31/7/2014 at 02:39
I'm afraid I'm going to have to abandon my TG mission -- Endless Rain. I cannot for the life of me progress in any way. I keep hitting compilation errors as soon as I put a single terrain brush and I'm really fed up with how rigid these compilers are, refusing to work at the slightest error and not giving meaningful info at all. If monolog at least gave coordinates to find errors, but no. The worst thing is that the map isn't too far from completion (it's about 75% done) and doesn't break any boundaries (apart from huge sightlines with hundreds of polygons in view), but eh...
Renault on 4/8/2014 at 16:44
That really stinks, skacky. I've never got into much in-depth mission analysis in dromed, and in truth barely look at my monolog, but isn't there a way to use area brushes to try to pinpoint the problem area(s)? I've hard of authors going area by area, using a bit of trial and error and the process of elimination to locate their errors.
GORT on 4/8/2014 at 16:54
@ skacky
Well, darn it all. If I had TG I'd might be able to help you. I only have T2 at the moment.:p
Sad to hear that.
sNeaksieGarrett on 4/8/2014 at 19:01
@Brethren:
My understanding of area brushes is that, yes, you can isolate an area that you'd like to work on and only render that area. I remember trying the area brush out when working on Life Of The Party: Winter Edition and from what I recall if you activate it and re-portalize it essentially "hides" all of the other geometry, ai, etc. that is not within that area brush.
skacky on 4/8/2014 at 19:53
This is correct, however this didn't help me. I temporarily fixed the error I had in an area I thought was problematic, but as soon as I started building in another place entirely the error came back.
Yandros on 5/8/2014 at 01:49
@skacky, have you tried it in 1.22 now just for kicks?
Renault on 5/8/2014 at 13:57
FYI to everyone - with approval from The Phantom, I've sent out several dozen PMs to authors over the past month or so to determine the status of their missions and to help update the "Upcoming Missions" portion of this thread. I've received a very good response, so now it's just matter of putting it all together in one organized post - no small task! Should be done in the next couple of days or so. Just because it's lengthy and it's the first update in about a year, I'll post it in the FM forum as it's own thread.
In any case, if you're an author and you haven't had a chance to respond yet, now would be a good time.
skacky on 5/8/2014 at 18:55
Quote Posted by Yandros
@skacky, have you tried it in 1.22 now just for kicks?
Yes. It still gave me the same error, but fibanocci has found several invalid brushes (that looked perfectly normal, I would've never found them without his help!) and after deleting them the mission optimizes fine. Right now I'm resuming the construction of the cityscape (which is around 85% done, the rest is mainly interiors and sewer systems).