The Phantom on 13/2/2008 at 15:08
More missions that are declared "dead".
-
Untitled mission (Sequel to (
http://www.johnwingfield.co.uk/misc/lesson1_1beta.zip) A Lesson Learned)
by (
http://www.ttlg.com/forums/member.php?u=14438)
BalrogTalked about in A Lesson Learned thread: (
http://www.ttlg.com/forums/showthread.php?t=57569)
Notified by Private Messaging:
Quote Posted by Balrog
The 2nd mission didn't get much further than basic architecture and design. No chance of it surfacing now though, wish I had the time
Take it easy, and thanks for playing the mission, was always great to hear from anyone who had a go at it.
John
-
Untitled mission (A crematorium project for Thief 2)
by (
http://www.ttlg.com/forums/member.php?u=13309)
FrancineForum post: (
http://www.ttlg.com/forums/showthread.php?p=1287303#post1287303)
Quote from (http://www.ttlg.com/forums/showthread.php?p=1701868#post1701868) this post:
Quote Posted by Francine
The crematorium project was abandoned due to lack of a concrete story.
I started working on a small Hammerite/City mission, but the story grew
too ambitious for the space. Then with graduation and a new job, real
life pulled me away from Dromed.
-
The Mechanist Temple (T2)
by (
http://www.ttlg.com/forums/member.php?u=16730)
Scarlett (pka (
http://www.ttlg.com/forums/member.php?u=34400) Dark Angel)
Forum thread: (
http://www.ttlg.com/forums/showthread.php?t=30462)
Webpage with screens: (
http://www.geocities.com/thieffms/main.html)
Notified by email:
Quote Posted by Scarlett
That takes me back.. heh. I never released it because.. well, i never
finished it. I seem to recall releasing an alpha demo of it, but i don't
think it went outside the little IRC circle though.
I'm working on much bigger projects these days though.. so, i seriously
doubt i'd ever get around to ever finishing that up. Even if the prospect
inspired me, i don't think i could ever bear to work with the Dark engine
again (as wonderful an engine it is). But sure, i've still got the project
files around somewhere..
The author, who brought us "Cathedral of the Damned" in a distant past, considers putting his unfinished mission up for adoption. But he likes to know first if there's any interest from another dromEder to complete it. Send him (
http://www.ttlg.com/forums/private.php?do=newpm&u=16730) a private message if you're interested.
Daljord on 20/2/2008 at 01:26
Heya yes it is ages since i did that mission got suprised to get the mail you still working on those Thief missions ,P
Daljord:eek:
Cardia on 20/2/2008 at 15:04
I´m building a new industrial arena it will be a kind of futuristik design style, i don´t know how long this mission will take to be done, since creating this kind of missions demand a lot of work, lot of details ,complex architecture, lots of textures and so on..., probably this will be the mission of all i´ve done that will take more time to be constructed, but i promisse that i´ll have this mission finished no matter the time it takes.
And on 21/2/2008 at 11:26
To let you know I am revamping the Sisterhood of Azura Pt1
After playing it at the begining of the year it looks incredibly dated
As I am going to use the same town map for part 3 ( or at least most of it, new parts are opened up and old parts are now closed ) I thought it prudent to shape it up a bit seeing as this was my first real mission and I have a particular fondness for it.
It will keep the basic storyline, readables etc have also been tweaked to fill in for Part 2, all the objectives and AI's have been changed and are / will be considerably much better.
Architercture has been upgraded, new routes/paths opened up for game play.
Different style for the 3 settings as in part 2. (even ghosting)
Lighting sorted that sorta stuff
As it stands now:
Part1: Architecture 95% done
AI's / scripting / conversations 50%
Hope to get it out by end of April
Part 3: I am building this concurrently with part 1, architecture is around 60%
done, but as you know this can vary wildly.
The plot/ storlyline is all but done. AI's and scripting is at about 10% ) still trying to get some camvator parts working and practising some AI battles.
I'd hazard a guess and say christmas for it's release.
HAPPY DAZE MAN
And:thumb:
The Phantom on 21/2/2008 at 14:45
Quote Posted by Daljord
Heya yes it is ages since i did that mission got suprised to get the mail you still working on those Thief missions ,P
Hi, nice to see you drop by again :)
Do you still have the files of
The Invisible Dead ?
If yes, then consider donating the mission to the community.
Daljord on 22/2/2008 at 03:02
Quote Posted by The Phantom
Hi, nice to see you drop by again :)
Do you still have the files of
The Invisible Dead ?
If yes, then consider donating the mission to the community.
Sorry i dont have the files anymore but it should be some where here a link or some to them only take them if you wanna use them :)
Regards Daljord.
The Phantom on 24/2/2008 at 14:33
Daljord: Didn't get the last part of your sentence, but I understand it's gone. Thanks for telling us.
------
We have another mission that won't be released.
(
http://www.ttlg.com/forums/member.php?u=32367)
Spiders has abandoned his mission
If at First.
He (
http://www.ttlg.com/forums/showthread.php?p=1508291#post1508291) posted here earlier to say it's on hold, and no progress has been made since then.
Announcement thread with screenshots:
(
http://www.ttlg.com/forums/showthread.php?t=105998)
Notified by Private Messaging:
Quote Posted by Spiders
Thanks for your interest! It's heartening to know that my old projects still attract some notice. I'm sorry to say that my declaration of defeat was unfortunately quite serious; I have no plans to continue the project at this time and may very well have lost much of the material I was working on. I've had fantasies about resuming work on it one day, but I really doubt that anything will happen. So far as I can see,
If at First is no more.
Again, thanks for asking! You've made me think again about the good old thieving days that I've now largely left behind.
~Spiders
Digital Nightfall on 24/2/2008 at 14:45
You've been entirely far too successful in determining which missions are dead. But this does allow the thread and this forum to focus on the missions that are still alive. Great work. :)