Tannar on 19/10/2008 at 19:30
Great news darthslair! Can't wait! :thumb:
darthsLair on 19/10/2008 at 19:54
It will be awhile, but I can assure you, that you will be one of the First to see them, as Your Beta-Testing skills are invaluable to me, and all of US:thumb:
Thanks again for your skills in testing "The Phoenix Hath Risen" It hath Risen!:joke:
Cardia on 24/10/2008 at 16:09
This time i´m going to build something more thief gameplay, this mission will be in a another planet of our galaxy and it will be dedicated to Pavlovscat.
SlyFoxx on 24/10/2008 at 17:22
I can state for a fact that Saturnine's mission won't be ready for Halloween. I ran into an issue with the number of palettes being consumed. (around 250 at the moment ) Trying to add new textures and objects is causing crashes so Yandros is going to consolidate all the custom objects into fewer palette families so we can add even more eye candy goodies! Luckily we won't need to free up too many more palette slots as the map itself is very close to completion. Yandros is very close to finishing DP2 so he needs to concentrate his efforts on that front so it will be ready for Halloween.
The working title is Rose Cottage but that won't be the actual name of the mission. I won't give the actual title at this time as it does give away a bit of the mission's premise.
So I have to apologize about the delay but it won't be too much longer. Trust me. When you see the censored and then the censored... well you'll be picking your jaw off the floor. Saturnine and zombeth have created a true masterpiece and I have to say it was more than a little bit intimidating taking hold of the reigns to finish it up.
So as Holly the Red Dwarf computer once said..."I may be slow but I get there in the end.";)
:sly:
pavlovscat on 24/10/2008 at 21:27
Quote Posted by cardia1
This time i´m going to build something more thief gameplay, this mission will be in a another planet of our galaxy and it will be dedicated to Pavlovscat.
Cool! Thanks, Pedro! :cool:
The Watcher on 25/10/2008 at 21:22
A vague update on Shadowed Mayfield...
I'm in the middle of futzing around with DarkRadiant and pulling apart TDM things to try to evaluate whether I should remake progress so far on SM using TDM, with a view to removing some of the constraints I have been fighting against while developing SM.
I'm still undecided on it, though. I'm pretty certain I can remake the coarse geometry without significant trouble, but as it stands at the moment SM has over 120 custom objects and 70 custom textures and it's nowhere near done. Making the level work in The Dark Mod would involve me having to make a quite spectacularly vast number of custom textures and objects... I could do it, certainly (indeed, many of the custom objects I've made already could be made to work in Doom3 without overly excessive wrangling - the joys of making Thief models in lightwave!), but I need to try and establish whether the work involved in making all the additional resources - some to replicate resources provided by Dromed, some to provide the details and objects SM needs - is likely to be worth it.
The Phantom on 26/10/2008 at 12:33
I hope you continue with dromed for the time being, Watcher. Should be waste of all the work you've put into it. I'm following your creations for SM with much interest, and would like to play it as a thief 2 mission.
The Watcher on 26/10/2008 at 14:35
Quote Posted by The Phantom
I'm following your creations for SM with much interest, and would like to play it as a thief 2 mission.
At the moment, Dromed is winning out simply on the basis of the insane amount of content I'd need to create to make it work in TDM. But, I'm still debating.
The Phantom on 28/10/2008 at 16:59
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The Highwayman's Gallows (T1)
By (
http://ttlg.com/forums/member.php?u=23930)
AcornRelated info:
(
http://www.ttlg.com/forums/showthread.php?t=69905)
(
http://www.ttlg.com/forums/showthread.php?p=###151post1764195)
Notified by email:
Quote Posted by Acorn
That year my computer died and I was without one for nearly a year. I had abandoned the project and never took it back up.
I've lost the info. If I do make one it will be new.
It was going to be a country mission. Last I recall, I had a small mountain town with a town square/open market, some town houses with loot, corral w/tame burric, I was thinking of having burrics pulling carts...
My computer didn't have enough memory back then to work on it well, and it kept crashing.
I have enough memory now, maybe I will re-build it again if I get time.
I hope that happenes, Acorn :thumb: