The Phantom on 15/4/2009 at 14:37
Very usefull R! I'll definetely keep an eye on that page.
I really like the scenery, and the new techniques you're implementing :thumb:.
The Phantom on 25/4/2009 at 18:39
Ottoj55's mission
Evil Never Dies was moved to the abandoned list (
http://www.ttlg.com/forums/showthread.php?p=1819662#post1819662) a few months ago, but the reason was never made public.
Here's the message I received from Jason.
Quote Posted by Ottoj55
the development on evil never dies has kind of stalled, focusing on work was tough, and in the last year i've done several contest missions. in the end the contest missions have take up so much time and used some ideas that were developed for evil never dies. its almost like it was a testing lab for new plans. beyond that i released nearly all its custom objects, the texture come from my collection of goodies that are constantly being used, the only thing i'm really losing is a pretty large bit of brushwork i'm unhappy with. i'd like to complete the story i was planning, but for that to happen at this point i'd have to start basically from scratch and smaller.
Yandros on 26/4/2009 at 05:08
Sad to hear that, but not much of a surprise to most of us probably. I'd rather see a new contest mission from Otto once or twice a year than wait a long time and maybe never see this or anything else.
Interestingly, Polygon's two small missions (Ack! and Sinful Opportunities) were also testing grounds for ideas he was refining for DCE at the time.
Albert on 26/4/2009 at 05:52
It isn't in the works yet, but a may-soon-to-be project I've concocted and am heading may or may not go underway into development. A mission intro I've written for just in case: (
http://www.ttlg.com/forums/showthread.php?p=1846146#post1846146) Click Here
This might not completely be adherent to this topics meta-topic requirements, but I thought I'd bring it up.
The Phantom on 27/4/2009 at 11:24
Ermana's upcoming mission
Veranda will soon be removed.
Her project isn't abandoned though, so expect it back into the list at a later time :).
This is the message I recieved from her:
Quote Posted by Ermana
Hey, I think that you should remove Veranda from your list for some time. Because I found some things I can not fix and easiest answer for it would be redone first small mission, making it clean and nice. So I do nothing and still can not remove it from my computer or from my head.
And thanks for remembering my mission ;)
darthsLair on 1/5/2009 at 02:39
Hi Phantom,
I just completed another 572 Terrain Brushes, to add another whopping area, and so I am just updating progress. No known release date as yet.
The mission is proceeding well thanks to dromed custom menus. So nice!:thumb: Still a Pooty Tat! Nice Dromy! :joke:
Making progress, but slowly. :) Only 2% progress as of 9/10/09 Had to take a break, and help out a few taffers with their missions...ah!!a nice break from the little monster called DromZilla:joke:
edit:7/16/09 Just completed another 864 terrain brushes, another huge area.
3500 terrain brushes now. seventy two percent complete. The remaining percentage is sound, ect. still a ways from being beta tested. Working on Symbolism versus readables, and maps. There will be a series of maps based on symbols. Lots of ingame voicing by spooks:joke:
edit:9/10/09 Just had to eliminate the 864 terrain brushes, as it was too big for DromZilla to handle:mad::mad: Oh well:eww:
Dromy almost turned on me, bit me a few times, and then started purring again:sly: This always seems to happen near the end of completion:joke:
edit:10/22/09 I made a 1 percent improvement, after having to scrap almost a thousand brushes. It was too large to Pathfind, so I am adding no more terrain, and am concentrating on Room Brushing, ect. It is a slow process:eww: Very slow with alot of technical problems now, but Murphy's Law is still in effect. Release date unknown. Eventually:laff
update for 2010: Making good progress. Added 161 new textures. Custom Ambient music. miss.file getting huge. It might top 80 megs zipped when released. 90 percent complete. Yet to add custom AI, Readables, Symbols for Clues. Intricate mapping system for game play.
Murphy's Law will probably come to pass when I am just about ready for beta testing. Drommy(Dr.Jekyl) becomes Dromzilla (Mr. Hyde):joke:
Update: 2/11/10 Making some progress, but as it is a huge map, it will take a few more months possibly to iron out details. Such as, Texture alignment, RoomBrush adjustments, Water Flow adjustments. Setting lighting. Murphy's Law is active as usual, and if it can happen, it does with Dromed. We have tamed it a bit, but it still rules! Patience is certainly a good virture!
I am going to shoot for May as beta testing should start. This one will be in beta, I am sure for 30-45 days, maybe longer, so July 2010 maybe. I am a backup freak, so if I lose a computer, no big deal, but now it is the size of the map that bothers me. Taking great care to manage limits.
Update progress: September 21,2010---Slow progress, but shooting for January Release 2011.
After completing Jason's Summer Contest, and cleaning up some RL issues, work on DITL is now in progress. 91 percent complete.
Melan on 1/5/2009 at 07:09
I suppose Disorientation is fairly close to being finished - it will probably enter beta testing in a few weeks. Probably. :sweat:
Dussander on 1/5/2009 at 07:28
Melan - let me know if you want a testing forum when you're mission is done, just like your classic experience contest mission. :)
Melan on 1/5/2009 at 07:54
Quote Posted by Dussander
Melan - let me know if you want a testing forum when you're mission is done, just like your classic experience contest mission. :)
I plan to. :thumb: Still some way off, though.
The Watcher on 1/5/2009 at 16:12
As discussed over in (
http://ttlg.com/forums/showthread.php?t=126267) this thread I've decided that I can't fit everything I want to do in Shadowed Mayfield to a single mission (primarily for resource limit reasons).
So, I'm splitting it into two: the first part is Shadowed Mayfield, the second part is going to be a resurrection and retooling of the Legacy of Va-Toran, as it actually fits where I wanted to go very nicely. Because they'll be so closely linked, releasing them separately is not currently planned.