Sensut on 22/11/2011 at 19:12
As I count my mission will be not ready this year. I melted two missions into one and the result was a big chaos, a lot of pathfinding errors. Anyway this is the most complicated architecture I've ever made. Took weeks while I corrected it, I had to drop a lot out unfortunately, I gave up almost. But succeeded finally and the problematic scenes are fine now.
But there is rather much work with it yet so maybe next year.
(
http://users.atw.hu/sensut/index.html) http://users.atw.hu/sensut/index.html
The Phantom on 11/12/2011 at 13:58
of the (
http://www.ttlg.com/forums/showthread.php?t=109278&p=1508201#post1508201) Upcoming missions list (see FIRST PAGE)
Changes implemented from
19 November until 11 December 2011
---------------------
One author removed:
-
ghost_in_the_shell, with the FM '
Untitled' (for T2). Reason: author retired ((
http://www.ttlg.com/forums/showthread.php?t=118266&p=2098797&viewfull=1#post2098797) see this post)
Missions removed:
- FM '
Cataclysmic Revelations' (T2) from
darthsLair's profile. Reason: mission released! ((
http://www.ttlg.com/forums/showthread.php?t=137503) go to thread)
New screenshots for the missions of the authors:
DrK,
Eternauta,
LarryG,
skackyLatest news for the missions of the authors:
DrK,
Eternauta,
gaetane,
GORT,
LarryG,
nicked,
Sensut,
skackyColor code change for the mission of the author:
casalor (
One Step Behind) - green into orange
Want to see your upcoming FM listed here? Refer to the info in (
http://ttlg.com/forums/showthread.php?p=1841136#post1841136) this post.
sNeaksieGarrett on 20/12/2011 at 00:14
Quote Posted by sNeaksieGarrett
Monster Arena may never come out. This all depends on NV updating his scripts so that they are compatible with Tos' multiplayer patch. I suppose I could release it as is, and call it a beta or something, but it'd be nice to have it work the way it was intended.
...
I felt like I am long overdue for an update around here. First of all I was considering canceling the project and call it abandoned but I think I'll look into trying to rework the spawning system so that it is visible for player 2 as well as player 1. Today I tried messing around with thief 2's already built-in
Networking category in the Dromed 2 properties hierarchy but no such luck.:( For now this mission is on the backburner and will be considered
on hold. All other missions are on hold as well.
As far as what I'm doing right now, I'd like to officially announce that I'm working on a new project that has the codename of 'LOTP Winter' for the time being. (I.e. no official title for the FM yet. Any suggestions would be appreciated.)
I'm not setting a release date for fear of missing it and because I feel it'd be unfair considering my motivation for continuing work changes all the time. However, I've been hoping to release it this holiday and if not then possibly sometime 2012. I consider this at least 25% complete, but to be honest I don't really know the exact percentage it is complete.
Now for some more information on the project:
The mission is a winter-themed version of
Life of the Party using the original mission as the base.
Snow precipitation is featured as well as snowballs that the player can throw for fun. Other things like new music, changed AI behavior, etc. are also featured.
Cap on 25/12/2011 at 03:19
Quote Posted by sNeaksieGarrett
(I.e. no official title for the FM yet. Any suggestions would be appreciated.)
Tough one. Here's a few:
Blizzard Boulevard
The Rimy Rooftops
The Snowy (slippery?) Summits
sNeaksieGarrett on 27/12/2011 at 04:47
Ah, I like Blizzard Boulevard the best.
sNeaksieGarrett on 17/1/2012 at 00:01
Slow progress on LOTP Winter. I've set up a poll in this forum to decide the name of the mission. I hope to release it before winter is over but don't hold your breath.
nickie on 20/1/2012 at 19:28
As ever, thanks for all the work in keeping us informed.
The Phantom on 20/1/2012 at 19:45
You're welcome, nickie. Glad it can be a continuing source of info for you.
Tannar on 21/1/2012 at 02:13
+1 as always.