ExitApparatus on 30/6/2013 at 06:36
Announcing an upcoming project
Name: A Simple Job
Single mission
For Thief 2
This will be my first public release
Currently in progress
Approx. 25% complete
It's a mansion heist, and I plan to have an hour to 1.5 hours of content on release. I'm only using the default "classic" dromed textures, and the gameplay is your basic classic stealth. Little or no puzzles. I'm putting a lot of time into architectural and gameplay details. Here's the starting room.
Inline Image:
http://i42.tinypic.com/efm0d3.png
sNeaksieGarrett on 30/6/2013 at 20:22
I should be releasing both Monster Arena (for Thief 2 v1.18) and Life of the Party Winter Edition (for New Dark) fairly soon. Both are in beta and are close to being ready for release.
SneakyGuy101 on 11/7/2013 at 06:14
Could you take Nightfall part 1 off because I'm not working on it anymore and I have abandoned it. Thanks
Beltzer on 11/7/2013 at 08:20
Quote Posted by Sneaky Guy101
Could you take Nightfall part 1 off because I'm not working on it anymore and I have abandoned it. Thanks
Wasn't that one almost finished, what happened?
SneakyGuy101 on 11/7/2013 at 16:01
Quote Posted by Beltzer
Wasn't that one almost finished, what happened?
Well It didn't have enough good detail and was too buggy so I had to quit cuz it was getting too annoying:p
Beltzer on 11/7/2013 at 23:33
Ok, such things happens :erg:
Squadarofl on 12/7/2013 at 15:00
Sorry for the delay, but real life force me to drop my dromed sessions for a while...
Plus, I quite not happy with what I created sor far, so I plan of erasing some part of my mission and rebuild it; Can't be helped, I hate being not satisfied with my works :erg:'
But no worries, I will definitively finish it :p
Beltzer on 12/7/2013 at 20:08
Last update until release i guess. My mission The Favour is in beta now.
qolelis on 19/7/2013 at 17:00
A little update:
My upcoming mission with working title "Hunting Season" is very much in progress and approximately 75% done. I'm aiming towards releasing it "before the leaves lose their green" or at least before the end of 2013. That, slightly pretentious, thing about being inspired by Piranesi's prison etchings had to be skipped, unfortunately, but it's still a prison (a prison island to be precise) with a a bit of a side-story (other than getting out, of course) and some side-facilities for further exploration.
The story is pretty simple and nothing you haven't heard before: Garrett is once again in search for a bit of treasure and this time it's, according to what he've heard, hidden on a supposedly abandoned prison island, but nothing is ever as simple as it sounds, which Garrett will soon realize.
The other two projects I'm working on have been put on hold while I'm finishing the above mission.