Renault on 9/5/2015 at 16:37
Actually, the guy who made Inverted Manse (& Cult of the Resurrection) is Sledge, aka Raen, and he was a lead designer for Ion Storm during Thief 3 (he also had a huge hand in T2X). He made the Hammerite mission, not The Cradle. And I haven't heard anything about Haplo working for Arkane, but I know HipBreaker (Eclipsed, Breaking The Stone) was recently hired over there, so maybe that's what you're thinking of.
There's a list somewhere around TTLG of some of the FM authors who've moved on into game development - Eshaktaar, Saturnine, and Trimfect to name a few.
Dev_Anj on 9/5/2015 at 17:27
Okay, I got Haplo and Hipbreaker mixed up, sorry. I definitely remember hearing rumours that the guy behind The Inverted Manse designed Shalebridge Cradle though.
Yandros on 9/5/2015 at 19:35
Nah, Brethren's right, Sledge designed the Hammer mission in T3. The Cradle was designed by null (Jordan Thomas I believe is his name), and he was never a TTLGer/FM author to my knowledge.
Terry, you may be thinking of the fact that Sliptip has (I believe) been interested in joining a game studio, but I don't think he has been yet, which is really a shame considering his talents.
Cardia on 9/5/2015 at 21:44
Quote Posted by Yandros
Nah, Brethren's right, Sledge designed the Hammer mission in T3. The Cradle was designed by null (Jordan Thomas I believe is his name), and he was never a TTLGer/FM author to my knowledge.
Terry, you may be thinking of the fact that Sliptip has (I believe) been
interested in joining a game studio, but I don't think he has been yet, which is really a shame considering his talents.
You guys are lucky to live in USA you have easier access to Game industries, me here in Portugal have no chances to find a job within that area, probably i´ll end up running a own business of my own, because there is almost no jobs available in this damn Country .
Ricebug on 9/5/2015 at 23:50
I don't know if you'd like it, Pedro. Most gaming software companies are brutal to work for. Long hours, no days off, screaming at you to hurry, hurry, hurry. When John Romero left iD Software and formed his own company, they were firing people almost on a daily basis. I think he had eight people. His only claim to fame, (
http://en.wikipedia.org/wiki/Daikatana) Daikatana, was voted (unofficially) Worst Video Game of the Year.
A quote from the article: "[Ion Storm had] "many...talented amateurs, hired on the basis of level designs they had created." Taffers like you and I, IOW.
Yandros on 10/5/2015 at 00:40
That's mostly why I've never tried to get into the industry despite my decades of programming experience. My current job (designing and developing web UI and cloud services) is usually 40 hours a week and not too stressful, with decent pay and benefits. A few times a year we have a big deadline and I'll put in a few 60-70 hour weeks, but that's the exception and not the rule like it would be in a game studio.
Renault on 10/5/2015 at 01:10
Quote Posted by cardia1
You guys are lucky to live in USA you have easier access to Game industries, me here in Portugal have no chances to find a job within that area,
I don't think where you're from makes that much of a difference - Digi & Purah are working for Arkane in France. It's more about making the right connections, I think.
SneakyGuy101 on 10/5/2015 at 03:04
I don't want to work a low end job when I'm an adult, I actually want to show my talent to the world. Even if I do that I will still find time for Thief. This is me talking years from now though so don't take my word for it all the way. I may be good at other things (art and writing) but the thing I want to show off most is my talent in the world of the gaming industry. Is it really that bad to work as a level designer for these companies?
Cardia on 10/5/2015 at 06:39
Quote Posted by Ricebug
I don't know if you'd like it, Pedro. Most gaming software companies are brutal to work for. Long hours, no days off, screaming at you to hurry, hurry, hurry. When John Romero left iD Software and formed his own company, they were firing people almost on a daily basis. I think he had eight people. His only claim to fame, (
http://en.wikipedia.org/wiki/Daikatana) Daikatana, was voted (unofficially) Worst Video Game of the Year.
A quote from the article: "[Ion Storm had] "many...talented amateurs, hired on the basis of level designs they had created." Taffers like you and I, IOW.
Now that you put that into that terms Terry, i think i prefer do a game for free coming from my mind and heart, without time pressure , without being forced to work long hours a day and without being forced to work on a lame project, i can´t spend more than 4 hours a day in the pc, because i get tired and anxiety, with aging i have noticed that i spend less time at the pc.
I have played Daikatana a few years ago, it has nice maps to explore, but the gameplay has many flaws.
Dev_Anj on 10/5/2015 at 09:43
Now this thread has gone very off topic(well, we can't help it really, Sliptip has gone silent and there's no indication of this project proceeding, so there's nothing to talk about), but I'll give this much advice. If you want to enter any entertainment industry, be it music, film, books or video games, start small. Make a song, write some short stories, shoot some short films, make a small game as a part time hobby. Then try to learn from what you made by showing it to others. Try to take good inspiration from some artists, and develop your own touches for what you make. If you're lucky, you'll get a break one day, and then you can pursue making what you like fully.