Lady Rowena on 1/3/2007 at 06:00
Seeing these makes me want to trash what I'm doing....
This will be a outstanding mission, just like your first one! :) :thumb:
BTW, I'm in love with your grates and porticullis. :cheeky: Do you think to make them available to us poor mortals, once that your mission(s) will be released?
Sliptip on 1/3/2007 at 12:59
Certainly! Of course people are welcome to use the one's I made for AA1. If you need any size specific ones just PM me :)
Yandros on 1/3/2007 at 13:35
I don't understand how you can have 5 or 6 of those amazing arches in the same view without blowing up the engine! :eek: :cheeky:
Sliptip on 1/3/2007 at 14:03
I'm discovering that's the joy of doing an interior mission. You really don't have to worry about run-away polycounts (at least not as much as when you're doing a cityscape). The chapel (in the first shot) is kinda pushing it though.
The Fire Eater on 1/3/2007 at 16:34
Truely wonderful screens...you are an Artist! Continued success with your mission...and no more crashes! LOL
Lady Rowena on 1/3/2007 at 18:59
Quote Posted by Sliptip
Certainly! Of course people are welcome to use the one's I made for AA1. If you need any size specific ones just PM me :)
Really? I wish I knew it before! I'm too scared to even touch anything in my current mission, but I will surely grab something for the next one.
Many thanks! :)
Nightstroll on 18/3/2007 at 21:50
A question comes to me : the textures are one thing (already stunning :eek: ), but the lights ? How did you make them so...TDS-like ? '^^
Sliptip on 18/3/2007 at 22:13
Thanks Nightstroll :)
Do you mean the window shadows or the globe lamps?
The windows are objects that allow light to pass through and behind them is a window frame object that casts the shadow - behind the frame is the spotlight.
The globe lamps are kinda neat - they're spotlights pointing upwards with a wide radius (almost 360degrees) so that all that's left is the shadow beneath. Kind of a pain because you can't (to my knowledge) direct the spots without rotating the model so I had to flip the model before conversion so the spot would point upwards.
Cavalorn on 18/3/2007 at 23:09
Is this the Cradle's remake for Thief 2?:)
The pictures are beautiful,keep up with the good work!:thumb: