Beltzer on 9/3/2015 at 15:14
I cant see the images.
neux on 9/3/2015 at 15:20
What about now?
Beltzer on 9/3/2015 at 16:23
Yes, looking nice :thumb:
Tannar on 9/3/2015 at 17:04
Yes, very nice!
I have no idea what you mean by "spamming objects", though.
neux on 9/3/2015 at 17:11
Quote Posted by Tannar
Yes, very nice!
I have no idea what you mean by "spamming objects", though.
Thanks, both of you!
Compared to some my favorite missions some rooms in my mission have a lot of objects in them.
Im afraid that when the mission grows to its proper size the engine wont be able to handle it.
Also it might be "not pretty" for some folk.
InfinituS on 9/3/2015 at 17:16
Looks really great :D Can't wait for more.
Kurhhan on 9/3/2015 at 17:26
Quote Posted by juvanjan
Thanks, both of you!
Compared to some my favorite missions some rooms in my mission have a lot of objects in them.
Im afraid that when the mission grows to its proper size the engine wont be able to handle it.
Also it might be "not pretty" for some folk.
"Spamming" is good :cool: Of course limits are limits but for me, more amount of realistically placed objects = more convincing vision of the world. Empty spaces only with barrels or crates are boring.
Cardia on 9/3/2015 at 17:27
Your project is looking beautiful, you´re lucky to start on dromed with new dark, you have no idea how painful it was often to work with the first dromed version, always with errors , crashes and other limitations , don´t worry about the number of objects limit the amazing thing about new dark is that you can add countless number of brushes, my current map has reached already 6830 brushes :cheeky:, weights 23.mb. and i still have some more things to add.
Don´t be rush in finishing it, be patient and build each room as it was the whole mission itself, observe well the surroundings of each room and decorate it as you were imagining what´s its story. just a suggestion from a old taffer.
Keep up the good work, i´m looking forward to play your first mission
Peace! :thumb:
DrK on 9/3/2015 at 18:00
Looks great for a start, nice use of Vigil's lightshafts. :thumb:
Objects aren't much of a problem now, the more the merrier I'd say. However, you must keep an eye on the total amount of cells within the mission.
There are limits to what you can add in a mission, and if these limits are reached the game can't handle it : (the limits are from OldDark to NewDark)
- Increased brush limit from 7068 to 16384
- Increased rooms limit from 1024 to 4096
- Increased ambient sound limit from 256 to 1024
- Increased cell limit from 28672 to 32760
- Increased the maximum number of sides in a cylinder from 10 to 26.
- Increased automap location limit from 64 to 256 locations per page
Nowadays, the cell limit is the one you're more likely to reach first.
Quote Posted by juvanjan
I'd like to thank DrK for being an inspiration! U ROCK!
:o