Ricebug on 17/3/2015 at 18:54
Quote Posted by neux
I'm thinkin' i'll be done within a month.
LOL
Renault on 17/3/2015 at 19:41
Well, he did go from 10% to ~40% in only a week. But it'll be tough to maintain that 4 hours/day routine for too long.
neux on 17/3/2015 at 20:21
Quote Posted by Brethren
Well, he did go from 10% to ~40% in only a week. But it'll be tough to maintain that 4 hours/day routine for too long.
Yeah, i can imagine. For now everything's new. Nothing feels like a tedious routine yet. We'll... enough of it. :D
Hope it goes on like this for a while.
Im pretty sure this is gonna be a part 1 of something bigger.
Le MAlin 76 on 17/3/2015 at 20:40
For shaft you can put: Alpha Blend Mode --> Add (it will be more realistic).
Le MAlin 76 on 17/3/2015 at 20:40
Great screenshoots ;)
trioptimumscapes on 17/3/2015 at 20:45
Looking epic :D
neux on 18/3/2015 at 00:34
Thanks!
I've checked the "Fire & Water Demo". I inspected the objects but am unable to create them. Can't find a tutorial for it either.
I can see the objects in Object Hierarchy -> Archeotypes -> Missing
I can create the object but since it has "children" objects that are also Missing it's useless.
(Edit)
I've overlooked your instructions aswell. How do i use Castle.gam?
(Edit2)
I've failed to spot changes after "set_gamesys" command as i was looking for them in the wrong place in hierarchy. Objects not missing anymore! :)
Thanks Ricebug!
Ricebug on 18/3/2015 at 01:57
Quote Posted by neux
I've checked the "Fire & Water Demo". I inspected the objects but am unable to create them. Can't find a tutorial for it either.
I can see the objects in Object Hierarchy -> Archeotypes -> Missing
I can create the object but since it has "children" objects that are also Missing it's useless.
(Edit)
I've overlooked your instructions aswell. How do i use Castle.gam?
To use castle.game (or any other gamesys) load up your mission and go to
FILE/Set Custom Gamesys... and select it. Now save your mission with a new name. Exit Dromed, reload the new mission, and
voila! Unfortunately, if you had a lot of custom textures and other resources, you'll have to re-integrate them into the castle.gam, save castle.gam, save the mission, etc. Don't forget to save the mission whenever you've modified the gamesys.
You'll also need some textures to be able to use Sliptip's fire and water.
ObjectsFire01bin - Fire06.bin (6 files)
Smoke.bin
Smoke02.bin
Smoke03.bin
Smoke07.bin
Smoke08.bin
Smoke09.bin
Splash01bin - Splash03.bin (3 files)
Water01.bin - Water03.bin (3 files)
TXT16 FilesFire01.tga - Fire06-tga (6 files)
Smoke.tga - Smoke09.tga (10 files)
Water01.tga - Water03.tga (3 files)
Once you've gathered these resources into your mission's subfolders, you can now use the castle.gam. (You can also rename the gamesys, but make sure you do another
Set Custom Gamesys and save it and the mission again.
vincentlancon on 18/3/2015 at 06:44
Nice looking forward to it.
neux on 18/3/2015 at 14:15
Thanks again Ricebug! You're the best!
Sorry to be a bother. I'm a complete beginer.