goldwell on 22/3/2015 at 23:14
Quote Posted by cardia1
have you created new quake 3 arenas?
No, only Dark Mod maps
neux on 26/3/2015 at 21:44
Update:
Teamed up with gigagooga and we're on fire!
We've decided to increase the size of the mission so the city husk is now at 50%.
14k cells atm.
john9818a on 27/3/2015 at 06:57
Looks great! :) Its amazing how refreshing another FM maker's work can look after I've been buried in my own mission. :o
FireFox on 29/5/2015 at 21:41
Absolutely loving the Screenshots! Can't wait to play this Fan Mission. Looks brilliant. :)
Niborius on 30/5/2015 at 09:10
This is looking amazing! Can't wait to play it!
maga on 30/5/2015 at 12:13
Looking forward to playing it!!!!
Severian_Silk on 31/5/2015 at 07:33
This is gonna be great :cheeky: !
Thor on 31/5/2015 at 21:43
Quote Posted by neux
Criticism welcome. (Am I spamming objects too much? etc. )
No! Spam them.
Make it lag.
But seriously, placing more objects (especially if you place them well) will only add to the mission, make it feel more lived in and believable. Making area-specific objects will add personality to specific environments/areas/rooms.
The progress on the FM is looking pretty solid. Only how come the limitation problems? It's crashing that easily on newdark? That would be frustrating to struggle with in making such an FM. Perhaps simplify some of the architecture then, or divide it into sections like rocksbourg, life of the party and other such missions.
neux on 1/6/2015 at 13:13
Thank you!
Will do!
Yeah, i had a two panoramic spots from which you could see a lot of objects and would definately make the game crash.
I've solved one with a rockwall and the other with raising one building up, cutting the vision to another part of town.
I'm not sure what yet follows since I've only decorated 1/4 of the mission. But i do have some ideas I'll have to use, like merging objects together to have lower numbers. I'll handle that soon, but first i need a lot of new indoor, outdoor textures and get the story down.
Cheers!