Le MAlin 76 on 31/8/2014 at 12:04
Quote Posted by voodoo47
this is a Dromed problem, right? you should have created a new topic in the Editors' Guild - hopefully some mod will move it there soon.
It's for dromed.exe game mod, and Thief2.exe too... The both have same problem.
ZylonBane on 31/8/2014 at 15:21
That's a user setting, not an author setting, so I'd think it would be of no concern to mission authors.
Googling for exponential fog yields (
http://msdn.microsoft.com/en-us/library/windows/desktop/bb173401%28v=vs.85%29.aspx) this link as the first hit. It appears that the exponential formula, unlike linear fog, has no concept of a far distance plane. You'd have to modify the density factor instead, which I guess they didn't provide any way to do.
Le MAlin 76 on 31/8/2014 at 22:36
So if i undertand well, we must just wait an eventual new tools for the control of the fog, in dromed, in a future patch.
But the best would be to choose for zone per fog zone, if the fog use exponential or linear fog, not for all the mission, or the game by a configuration.
Marbrien on 6/9/2014 at 07:57
I'm having a problem with the new T2 FM "Death's Turbid Veil", but I'm getting no answers in that thread and it may be a New Dark issue, so I'll mention it here too.
I have a new Windows 7 64 bit PC. The motherboard is GIGA/GA-H97M-D3H, GByte H97M-D3. The motherboard includes Intel HD graphics as standard, which supports up to 3 displays (D-Sub/DVI/HDMI)
I just installed T2 via Tafferpatch, and applied the New Dark 1.22 update. The update has definitely been applied.
The FM starts, but some textures are dull white (e.g. some of the trees, and the guards), and some textures are flashing between bright white and dull white. Does anyone know how I can fix this?
The Watcher on 6/9/2014 at 08:48
Are you using FMsel to install and play the DM, or did you use an alternative like Darkloader?
Marbrien on 6/9/2014 at 08:51
Quote Posted by The Watcher
Are you using FMsel to install and play the DM, or did you use an alternative like Darkloader?
I used FMSel.
Marbrien on 6/9/2014 at 09:09
OK, I seem to have cured my textures problem. In cam_ext.cfg, I enabled use_d3d_display, and I also enabled d3d_disp_no_rgb10_buf. I don't know if only one of these fixed the problem, but things are looking right now, so onwards and upwards. :cool:
voodoo47 on 6/9/2014 at 10:33
you have probably actually disabled (added ; right before) use_d3d_display, that means you are running in the DX6 safemode. enabling (removing ; from right before) d3d_disp_no_rgb10_buf is usually enough.
anyway, yeah, intel integrated card.
Jumping Taffer on 23/9/2014 at 17:03
I was wondering if anyone could help with a problem I've been having when updating to NewDark v1.22. It stays at v1.21 and the update textures/objects I have revert to the originals.
The way I go about updating is getting a fresh install of Thief 2 and then applying TafferPatcher to it. Then I extract the contrib.zip and new_dark.zip to my T2 directory. Where did I go wrong in updating to v1.22?