Couple of dml's for this campaign, courtesy Jax.
Fixes a couple of Virtue scrolls you can frob directly from the grave.
: Fixes end game stats that include 7 gold hammers that are in The Builders camvator but unavailable to collect, fixes emitter traps in passageway leading to Keepers library, fixes crushing wall, and finally a gold plate that has dropped into wall of alcove.
Code:
DML1
//T2 FM: Cataclysmic Revelations (The Mission) by DarthsLair / Fixes: miss21.mis.dml
//loot
+ObjProp 3040 "Loot"
{
}
+ObjProp 3041 "Loot"
{
}
+ObjProp 3042 "Loot"
{
}
+ObjProp 3043 "Loot"
{
}
+ObjProp 3044 "Loot"
{
}
+ObjProp 3045 "Loot"
{
}
+ObjProp 3046 "Loot"
{
}
//plate
ObjProp 479 "Position"
{
"Location" 269.496, -236.532, -54.9922
}
//chest
-ObjProp 3226 "PhysType"
ObjProp 3226 "Position"
{
"Location" 203.045, -235.196, -17.3022
}
+ObjProp 3226 "PhysType"
{
"Type" OBB
}
//traps
+ObjProp 54 "Class Tags"
{
"1: Tags" WeaponType Emitter
}
+ObjProp 54 "CfgTweqEmit"
{
"Halt" Stop Tweq
"AnimC" Sim
"MiscC" Grav
"Rate" 1
"Max frames" 1
"Emit what" broadhead
}
ObjProp 54 "Position"
{
"Location" 287.234, -55.9054, -35
}
+ObjProp 145 "Class Tags"
{
"1: Tags" WeaponType Emitter
}
+ObjProp 145 "CfgTweqEmit"
{
"Halt" Stop Tweq
"AnimC" Sim
"MiscC" Grav
"Rate" 1
"Max frames" 1
"Emit what" broadhead
}
+ObjProp 145 "Position"
{
"Location" 274.75, -75.5, -33
}
+ObjProp 161 "Class Tags"
{
"1: Tags" WeaponType Emitter
}
+ObjProp 161 "CfgTweqEmit"
{
"Halt" Stop Tweq
"AnimC" Sim
"MiscC" Grav
"Rate" 1
"Max frames" 1
"Emit what" broadhead
}
ObjProp 161 "Position"
{
"Location" 286.961, -76.6097, -33
"Heading" 540a
}
+ObjProp 214 "Class Tags"
{
"1: Tags" WeaponType Emitter
}
+ObjProp 214 "CfgTweqEmit"
{
"Halt" Stop Tweq
"AnimC" Sim
"MiscC" Grav
"Rate" 1
"Max frames" 1
"Emit what" broadhead
}
+ObjProp 214 "Position"
{
"Location" 273.25, -60.6, -35
}
+ObjProp 222 "Class Tags"
{
"1: Tags" WeaponType Emitter
}
+ObjProp 222 "CfgTweqEmit"
{
"Halt" Stop Tweq
"AnimC" Sim
"MiscC" Grav
"Rate" 1
"Max frames" 1
"Emit what" broadhead
}
+ObjProp 222 "Position"
{
"Location" 287.37, -52.797, -34
}
+ObjProp 223 "Class Tags"
{
"1: Tags" WeaponType Emitter
}
+ObjProp 223 "CfgTweqEmit"
{
"Halt" Stop Tweq
"AnimC" Sim
"MiscC" Grav
"Rate" 1
"Max frames" 1
"Emit what" broadhead
}
+ObjProp 223 "Position"
{
"Location" 276.3, -45.4711, -33
}
ObjProp 891 "Position"
{
"Location" 274.5, -28, -42
"Heading" c000
"Bank" 4000
}
ObjProp 942 "Position"
{
"Location" 298.5, -28, -42
"Heading" c000
"Bank" 4000
}