zappenduster on 18/12/2014 at 10:52
Well, here are some
Changes/Additions that might be useful if you like to update your custom (or DEDX01) gamesys by way of variety. Please remember that in most cases you'll have to include the corresponding WAVs from T1(G) in your FM bunch if you define them in your gamesys:
HM1.SCH:Quote:
//AT ALERT 0 MORE REPEATABLE
schema hm1a0
archetype AI_NONE
stream
volume -500
mono_loop 7500 10000
hm1a0co1 hm1a0co2 hm1a0co3
hm1a0hu1 hm1a0hu2 hm1a0hu3 hm1a0hu4
hm1a0mu1 hm1a0mu2 hm1a0mu3hm1a0th1 hm1a0th2 hm1a0th3
hm1a0wh1 hm1a0wh2 hm1a0wh3
schema_voice vhammer1 3 atlevelzero
schema hm1torch //NOTICED A DOUSED TORCH
archetype AI_MINOR
delay 1000
hm1lar_2
hm1m1004 Hm1bak_6
schema_voice vhammer1 1 notice (item torch gaslight)
//ATTACKING +not losing
schema hm1atn
archetype AI_COMBAT
hm1atp_1 freq 3
hm1atp_2 freq 3
hm1atp_3 freq 3hm1atn_1 freq 1
hm1atn_2 freq 1
hm1atn_3 freq 5
hm1atn_4 freq 5
hm1atn_5 freq 5
hm1atn_6 freq 1
hm1atn_7 freq 1
hm1atn_8 freq 1
hm1atn_9 freq 1
hm1atn_A freq 3
schema_voice vhammer1 1 comattack (ComBal Winning Even)
//ATTACKING +winning
schema hm1atnw
archetype AI_COMBAT
hm106500 hm1atw_1 hm1atw_2
schema_voice vhammer1 3 comattack (ComBal Winning)
// Complete warning schema added (similar to VGuard1-3/7/8):
//----------------------------------------------------
//REACT 1ST WARNING
schema hm1m100A
archetype AI_MINOR
hm1m1002
schema_voice vhammer1 1 reactwarn
//REACT 2ND WARNING
schema hm1m100B
archetype AI_MAJOR
hm1m1001
schema_voice vhammer1 1 reactwarn2
//REACT CHARGE
schema hm106500
archetype AI_MORE_MAJOR
hm106500
schema_voice vhammer1 1 reactattack (Reiterate 9 9)
//---------------------------------------------------- HM2.SCH:Quote:
//AT ALERT 0 MORE REPEATABLE
schema hm2a0
archetype AI_NONE
volume -500
mono_loop 7500 10000
hm2a0co1 hm2a0co2 hm2a0co3
hm2a0hu1 hm2a0hu2 hm2a0hu3
hm2a0th1 hm2a0th2 hm2a0th3
hm2a0wh1 hm2a0wh2 hm2a0wh3
hm2a0mu1 hm2a0mu2 hm2a0mu3schema_voice vhammer2 3 atlevelzero
//ATTACKING +not losing
schema hm2atn
archetype AI_COMBAT
hm2atp_1 freq 3
hm2atp_2 freq 3
hm2atp_3 freq 3hm2atn_1 freq 1
hm2atn_2 freq 1
hm2atn_3 freq 5
hm2atn_4 freq 5
hm2atn_5 freq 5
hm2atn_6 freq 1
hm2atn_7 freq 1
hm2atn_8 freq 1
hm2atn_9 freq 1
schema_voice vhammer2 1 comattack (ComBal Winning Even)
HM3.SCH:Quote:
//AT ALERT 0 MORE REPEATABLE
schema hm3a0
archetype AI_NONE
volume -500
mono_loop 7500 15000
hm3a0co1 hm3a0co2 hm3a0co3
hm3a0hu1 hm3a0hu2 hm3a0hu3
hm3a0th1 hm3a0th2 hm3a0th3
hm3a0wh1 hm3a0wh2 hm3a0wh3
hm3a0mu1 hm3a0mu2 hm3a0mu3schema_voice vhammer3 2 atlevelzero
//ATTACKING +not losing
schema hm3atn
archetype AI_COMBAT
hm3atp_1 freq 3
hm3atp_2 freq 3
hm3atp_3 freq 3hm3atn_1 freq 1
hm3atn_2 freq 1
hm3atn_3 freq 6
hm3atn_4 freq 6
hm3atn_5 freq 6
hm3atn_6 freq 1
hm3atn_7 freq 1
hm3atn_8 freq 1
schema_voice vhammer3 1 comattack (ComBal Winning Even)
//REACT I SOUND THE ALARMS +alone
schema hm3alma
archetype AI_MORE_MAJOR
hm3alma1 hm3alma2
hm3m1001schema_voice vhammer3 1 reactalarm
SG1.SCH:Quote:
schema sg1a0 //AT ALERT 0
archetype AI_NONE
delay 1000
volume -500
no_repeat
mono_loop 10000 20000
sg1a0cn1sg1a0co1 sg1a0co2 sg1a0co3 sg1a0co4 sg1a0co5
sg1a0hu1 sg1a0hu2 sg1a0hu3
sg1a0mu1 sg1a0mu2
sg1a0tc1 sg1a0tc2 sg1a0tc3
sg1a0th1 sg1a0th2
sg1a0wh1
schema_voice vguard1 1 atlevelzero
schema sg1a0_cop
archetype AI_NONE
delay 1000
volume -500
no_repeat
mono_loop 10000 20000
sg1a0cn2 sg1a0cn3sg1a0co6 sg1a0co7 sg1a0co8 sg1a0co9
sg1a0hu4 sg1a0hu5
sg1a0mu3 sg1a0mu4
sg1a0tc4 sg1a0tc5 sg1a0tc6 sg1a0tc7
sg1a0th3 sg1a0th4
sg1a0wh2 sg1a0wh3
schema_voice vcop1 1 atlevelzero
schema sg1a1hw //TO ALERT 1 +heard +w/co
archetype AI_MINOR
sg1a1hw2 sg1a1hw3 sg1a1hw4 sg1a1hw7
sg1m0504schema_voice vguard1 5 tolevelone (Sense Sound) (NearbyFriends 0 20)
schema sg1a1hw_cop
archetype AI_MINOR
sg1a1hw1 sg1a1hw5 sg1a1hw6 sg1a1hw8
sg1m0509schema_voice vcop1 5 tolevelone (Sense Sound) (NearbyFriends 0 20)
schema sg1alma //REACT I SOUND ALARMS
archetype AI_MORE_MAJOR
sg1alma1 sg1alma2 sg1alma3
sg1m0201schema_voice vguard1 1 reactalarm
schema sg1alma_cop
archetype AI_MORE_MAJOR
sg1alma4 sg1alma5 sg1alma6
sg1m0506schema_voice vcop1 1 reactalarm
//----------------------------------------------------
//REACT 1ST WARNING
schema sg1wrn11
archetype AI_MINOR
sg1wrn11
schema_voice vguard1 1 reactwarn
schema_voice vcop1 1 reactwarn
//REACT 2ND WARNING
schema sg1wrn21
archetype AI_MAJOR
sg1wrn21
schema_voice vguard1 1 reactwarn2
schema_voice vcop1 1 reactwarn2
//REACT CHARGE
schema sg1wrnf1
archetype AI_MORE_MAJOR
sg1wrnf1
schema_voice vguard1 9 reactattack (Reiterate 9 9)
schema_voice vcop1 9 reactattack (Reiterate 9 9)
//---------------------------------------------------- SG2.SCH:Quote:
schema sg2a0 //AT ALERT 0
archetype AI_NONE
delay 2000
volume -500
no_repeat
mono_loop 10000 20000
sg2a0cn1sg2a0co1 sg2a0co2 sg2a0co3 sg2a0co4
sg2a0hu1 sg2a0hu2 sg2a0hu3
sg2a0mu1 sg2a0mu2
sg2a0tc1
sg2a0th1 sg2a0th2 sg2a0th3
sg2a0wh1 sg2a0wh2
sg2hum1 sg2hum2schema_voice vguard2 1 atlevelzero
schema sg2a0_cop
archetype AI_NONE
delay 2000
stream
volume -500
no_repeat
mono_loop 10000 20000
sg2a0cn2 sg2a0cn3sg2a0co5 sg2a0co6 sg2a0co7
sg2a0hu4 sg2a0hu5 sg2a0hu6
sg2a0mu3 sg2a0mu4
sg2a0tc2
sg2a0th4 sg2a0th5 sg2a0th6
sg2a0wh3 sg2a0wh4
sg2hum3schema_voice vcop2 1 atlevelzero
schema sg2a1h //TO ALERT 1 +heard
archetype AI_NONE
sg2a1h_1 sg2a1h_2 sg2a1h_3
sg2m0509schema_voice vguard2 2 tolevelone (Sense Sound)
schema_voice vcop2 2 tolevelone (Sense Sound)
schema sg2a1_w //TO ALERT 1 +w/co
archetype AI_MINOR
sg2a1_w1 sg2a1_w2 sg2m0510
sg2m0503schema_voice vguard2 2 tolevelone (NearbyFriends 0 20)
schema_voice vcop2 2 tolevelone (NearbyFriends 0 20)
schema sg2a2v //TO ALERT 2 +sighted
archetype AI_MINOR
sg2a2v_1 sg2a1__2
sg2m0504schema_voice vguard2 1 toleveltwo (Sense Sight)
schema_voice vcop2 1 toleveltwo (Sense Sight)
schema sg2telc //RE-SPOTTED PLAYER +w/co
archetype AI_COMBAT
sg2telc1 sg2telc2 sg2telc3 sg2telc4 sg2telc5 sg2telc6
sg2m0506schema_voice vguard2 99 spotplayer (NearbyFriends 0 20) (Reacquire True)
schema_voice vcop2 99 spotplayer (NearbyFriends 0 20) (Reacquire True)
schema_voice vguard2 99 reacttellconf
schema_voice vcop2 99 reacttellconf
schema sg2los //LOST CONTACT W/PLAYER
archetype AI_NONE
sg2los_1 sg2los_2 sg2los_3
sg2m0502schema_voice vguard2 1 lostcontact
schema sg2los_cop
archetype AI_NONE
sg2los_4 sg2los_5 sg2los_6
sg2m0502schema_voice vcop2 1 lostcontact
//REACT CHARGE
schema sg2chga
archetype AI_MORE_MAJOR
sg2chga1 sg2chga2 sg2chga4 sg2chga5
sg2m0501schema_voice vguard2 1 reactcharge
schema sg2alma //REACT I SOUND ALARMS
archetype AI_MORE_MAJOR
sg2alma1 sg2alma2 sg2alma3
sg2m0202schema_voice vguard2 1 reactalarm
schema_voice vcop2 1 reactalarm
schema sg2diea //DEATH BY AMBUSH
archetype AI_MINOR
volume -500
sg2diea1 sg2diea2 sg2diea3 sg2diea4
schema_voice vguard2 1 comdiesoft
schema_voice vcop2 1 comdiesoft
schema_voice vdrunk1 1 comdiesoftschema sg2diec //DEATH BY COMBAT
archetype AI_COMBAT
sg2diec1 sg2diec2 sg2diec3 sg2diec4 sg2diec5
schema_voice vguard2 1 comdieloud
schema_voice vcop2 1 comdieloud
schema_voice vdrunk1 1 comdieloud//----------------------------------------------------
//REACT 1ST WARNING
schema sg2wrn11
archetype AI_MINOR
sg2wrn11
schema_voice vguard2 1 reactwarn
schema_voice vcop2 1 reactwarn
//REACT 2ND WARNING
schema sg2wrn21
archetype AI_MAJOR
sg2wrn21
schema_voice vguard2 1 reactwarn2
schema_voice vcop2 1 reactwarn2
//REACT CHARGE
schema sg2wrnf1
archetype AI_MORE_MAJOR
sg2wrnf1
schema_voice vguard2 9 reactattack (Reiterate 9 9)
schema_voice vcop2 9 reactattack (Reiterate 9 9)
//----------------------------------------------------schema dr1a0 //DRUNK AT ALERT ZERO
archetype AI_NONE
volume -500
delay 1000
no_repeat
mono_loop 1000 5000
sg2a0cn1 sg2a0cn2 sg2a0cn3dr1a0hc1 dr1a0hc2 dr1a0hc3 dr1a0hc4
sg2hum1 sg2hum2 sg2hum3dr1a0si1 dr1a0si2 dr1a0si3 dr1a0si4 dr1a0si5 dr1a0si6 dr1a0si7 dr1a0si8 dr1a0si9
schema_voice vdrunk1 1 atlevelzero
schema_voice vdrunk1 1 atlevelone
schema dr1a1 //DRUNK TO ALERT 1
archetype AI_NONE
dr1a1__1 dr1a1__2 dr1a1__3
sg2m02d1schema_voice vdrunk1 1 tolevelone
schema_voice vdrunk1 1 foundbody
SG3.SCH:Quote:
schema sg3a0 //AT ALERT 0
archetype AI_NONE
delay 3000
stream
volume -500
no_repeat
mono_loop 10000 20000
sg3a0cn1 sg30504Bsg3a0co1 sg3a0co2 sg3a0co3
sg3a0hu1 sg3a0hu2 sg3a0hu3
sg3a0mu2 sg3a0mu3 sg3a0mu4 sg3a0mu5 sg3a0mu6
sg3a0tc1 sg3a0tc2 sg3a0tc3
sg3a0th1 sg3a0th2 sg3a0th3
sg3a0wh1 sg3a0wh2
sg3hum1 sg3hum2schema_voice vguard3 1 atlevelzero
schema sg3a0_cop //AT ALERT 0
archetype AI_NONE
delay 3000
stream
volume -500
no_repeat
mono_loop 10000 20000
sg3a0cn2 sg3a0cn3sg3a0co4 sg3a0co5 sg3a0co6
sg3a0hu4 sg3a0hu5 sg3a0hu6
sg3a0mu1 sg3a0mu4 sg3a0mu7 sg3a0mu8 sg3a0mu9
sg3a0tc4 sg3a0tc5
sg3a0th4 sg3a0th5 sg3a0th6 sg3a0th7
sg3a0wh3 sg3a0wh4
sg3hum3schema_voice vcop3 1 atlevelzero
schema sg3a1_cop
archetype AI_NONE
sg3a1__7 sg3a1__1 sg3a1__2 sg3a1__3
sg30705Bschema_voice vcop3 1 tolevelone
schema sg3a1h_cop
archetype AI_NONE
sg3a1h_3 sg3a1h_1 sg3a1h_2
sg30705Bschema_voice vcop3 2 tolevelone (Sense Sound)
schema sg3alma_cop
archetype AI_MORE_MAJOR
sg3alma3
sg3m0201schema_voice vcop3 1 reactalarm
//----------------------------------------------------
//REACT 1ST WARNING
schema sg3wrn11
archetype AI_MINOR
sg3wrn11
schema_voice vguard3 1 reactwarn
schema_voice vcop3 1 reactwarn
//REACT 2ND WARNING
schema sg3wrn21
archetype AI_MAJOR
sg3wrn21
schema_voice vguard3 1 reactwarn2
schema_voice vcop3 1 reactwarn2
//REACT CHARGE
schema sg3wrnf1
archetype AI_MORE_MAJOR
sg3wrnf1
schema_voice vguard3 9 reactattack (Reiterate 9 9)
schema_voice vcop3 9 reactattack (Reiterate 9 9)
//---------------------------------------------------- SG5.SCH:Quote:
schema sg5alma_cop
archetype AI_MORE_MAJOR
sg5alma4 sg5alma5
sg50903Aschema_voice vcop5 1 reactalarm
SG6.SCH:Quote:
schema sg6a0 //AT ALERT 0
archetype AI_NONE
delay 6000
stream
volume -500
no_repeat
mono_loop 10000 20000
sg6a0co1 sg6a0co2 sg6a0co3
sg6a0hu1 sg6a0hu2
sg60103Esg6a0mu1 sg6a0mu2 sg6a0mu3
sg6a0tc1 sg6a0tc2 sg6a0th1
sg6a0wh1 sg6a0wh2 sg6a0wh3
schema_voice vguard6 1 atlevelzero
schema sg6a0_cop
archetype AI_NONE
delay 6000
volume -500
no_repeat
mono_loop 10000 20000
sg6a0co4 sg6a0co5
sg6a0hu3 sg6a0hu4
sg6a0mu4 sg6a0mu5 sg6a0mu6 sg6a0mu7
sg6a0tc3 sg6a0th2 sg6a0th3
sg6a0wh1 sg6a0wh2 sg6a0wh3
schema_voice vcop6 1 atlevelzero
schema sg6a1_cop
archetype AI_NONE
sg6a1__5 sg6a1__6 sg6a1__7
sg60703Bschema_voice vcop6 1 tolevelone
schema sg6torch //NOTICED DOUSED TORCH-GASLIGHT
archetype AI_NONE
delay 1000
sg6torc1 sg6torc2
sg60103Aschema_voice vguard6 1 notice (Item Gaslight Torch)
schema_voice vcop6 1 notice (Item Gaslight Torch)
SV2.SCH:Quote:
//Found a large anomaly
schema sv2lar
archetype AI_MAJOR
sv2lar_1 sv2lar_2
sv20503Gschema_voice vserv2 1 foundlarge
HammerFem2.SCH:Quote:
//REACT RUN AWAY
schema hf2runa
archetype AI_MAJOR
mc4runa1 mc4runa2
mc4runa3schema_voice vhamfem2 1 reactrun
SPEECH.SPCQuote:
voice vguard7 //sg7 -male
archetype vguardmen[...]
voice vcop7 //sg7 -male
archetype vcopmen[...]
voice vguard8 //sg8 -male
archetype vguardmen[...]
voice vcop8 //sg8 -male
archetype vcopmen[...]
voice vdrunkvoice vdrunk1 //drunk version of sg2
archetype vdrunkvoice vdrunk2 //Cosas Version
archetype vdrunkvoice vdrunk7 //sg7 -male
archetype vdrunkvoice vdrunk8 //sg8 -male
archetype vdrunk[...]
voice vhammer4
archetype vham[...]
BTW the latest version of
VGuard7/VCop7/VDrunk7 (EN, FR, DE; including .SCH file and explanations) is here: (
https://0815x.de/zappen/zips/VGuard7.zip)
... and the last version of
VGuard8/VCop8/VDrunk8 (EN, FR, DE; including .SCH file and explanations) is here: (
https://0815x.de/zappen/zips/VGuard8.zip)
And here is the EN/DE version of (
https://0815x.de/zappen/zips/VHammer4.zip)
VHammer4Not to forget the female drunk guard (
https://0815x.de/zappen/zips/VDrunk6.zip)
VDrunk6