Updated Mission: What Lies Below [NewDark, Full Colour!] - Oct 29, 2014 - by Yandros
Yandros on 31/10/2014 at 13:04
Scott, when I was doing this update, I found an alternate version of one of the lines you did (as a joke), and came close to including it just for giggles. It was the one about opening the glyph seal so the Hammers could do their business, which I believe was spoken approximately as "do they bidness".
downwinder on 31/10/2014 at 22:33
ok i replayed new version last night,had a blast,was alot easyer with color forsure,found 2/3 secrets,dewdrop i found and i think a secret room was other secret nosure what one i missed as i went back through map also a bit short on loot but i did get 830 loot so bonus objective ticked off
would have been cool in stead of having 4 sealed man hole covers you should have made then sewer drain so we could peek out at the hammer fighting all those creatures above
loved the mission i am like sewer missions alot,there was one i remember that had key cards and many differnt sections,would be crazy to see the entire underground/sewer layout of the city,not sure if anyone though of that
SlyFoxx on 31/10/2014 at 23:54
Sounds like ghetto Garrett was makin' a play for mission control.
klatremus on 1/11/2014 at 05:25
Just finished and I have to say wow! I truly enjoyed my time through this one. Some new gameplay elements that really caught my interest. The green floor glyphs marking nearby fake walls were very cool. As were the holy water grenades. Used them to take out the remaining undeads in the cathedral crypt. I assume that's the situation you were talking about Tannar? If many haunts are left down there it could be difficult to destroy the Necronymus without getting spotted. Don't really know what other situation early on you meant could make it unghostable, but then again I haven't given ghost a try yet. But rest assured, I will.
Needed help to find one glyph to access the drain control room. That's probably the biggest beef I have about the mission overall, the hunt for those glyphs. Many times it was just luck and coincidence that determined whether I saw them. And I'd like to see anyone get full loot all on their own. I didn't miss much, but the coins in the sluice gate control tunnels and the mask in the ceiling slipped my view. Had to resort to hints to find those. Those coins I had the darnest time finding even after knowing they were there.
I'm very impressed Yandros. Makes me look forward to DCE even more though. ;)
EDIT: Just tried a couple of the trouble spots. Was mostly thinking of the patrolling haunt archer when you drop through the drain, plus Reginald's ghost (as I think using the glyph to kill him is a bust). Those situations are both ghostable. Will write a report and record a let's play in the next coming weeks. :)
Tannar on 1/11/2014 at 05:52
I added some spoilers to your post. Just playing it safe.
Quote Posted by klatremus
I assume that's the situation you were talking about Tannar?
Yes, this is one of them.
There are always many of them left and sometimes they are scattered about the room in such a way that ghosting is impossible.Quote Posted by klatremus
Reginald's ghost (as I think using the glyph to kill him is a bust).
This is the other situation I was talking about.
Where he is standing when you open his door varies. Once, he was standing right in the doorway facing out. There was absolutely no way to get past him. And several times he was facing sideways to the door but to the left of it as you enter so there was no way to enter without being spotted.I'll be very interested to see your report.
klatremus on 1/11/2014 at 06:50
Quote Posted by Tannar
This is the other situation I was talking about.
Where he is standing when you open his door varies. Once, he was standing right in the doorway facing out. There was absolutely no way to get past him. And several times he was facing sideways to the door but to the left of it as you enter so there was no way to enter without being spotted.I'll be very interested to see your report.
You can descend the control room across the hall and use the secret keeper passage to approach Reginald from behind. If he is facing the door (which he usually does) you can sneak behind, grab the key and go back the way you came in. If he doesn't face the door you can go from the front. :)
Yandros on 1/11/2014 at 14:06
You can also use the invisibility potion to get the key regardless of which way he is facing.
klatremus on 1/11/2014 at 15:37
Quote Posted by Yandros
You can also use the
invisibility potion to
get the key regardless of which way he is facing.
True, but that isn't as cool :cool:... plus it makes it a "chemical success" in the Ghost stats.
It's like getting an A- on your exam and your parents telling you: "It's still an A dear!"
Tannar on 1/11/2014 at 16:42
Quote Posted by klatremus
You can descend the control room across the hall and use the secret keeper passage to approach Reginald from behind. If he is facing the door (which he usually does) you can sneak behind, grab the key and go back the way you came in. If he doesn't face the door you can go from the front. :)
Yeah, I forgot about
that passage. So that one is mostly sorted. That just leaves the crypt.Quote Posted by klatremus
It's like getting an A- on your exam and your parents telling you: "It's still an A dear!"
:laff: Yep.
SlyFoxx on 2/11/2014 at 04:21
Insert..."sly was drunk" post here.