I tested this dml and came across no Hanging Arrows or any problems with grenades not being thrown (see dml above), having said that Jax does not think the Unna's original dml would have fixed the grenades issue correctly and thinks that problem could also be related to the Hanging Arrows bug, so we would appreciate it if a couple of other players could also test the dml below and report back on any hanging arrows or only hearing a click when you try to throw a grenade.
Code:
DML1
//T2 FM: What Lies Below ND (Water Contest) by Russ Robbins (Yandros) / Fixes: miss24.mis.dml
//fix hanging objects
+ObjProp 153 "CollisionType"
{
}
-ObjProp 153 "PhysType"
+ObjProp 153 "PhysType"
{
"Type" OBB
}
+ObjProp 202 "CollisionType"
{
}
-ObjProp 202 "PhysType"
+ObjProp 202 "PhysType"
{
"Type" OBB
}
+ObjProp 203 "CollisionType"
{
}
-ObjProp 203 "PhysType"
+ObjProp 203 "PhysType"
{
"Type" OBB
}
+ObjProp 248 "CollisionType"
{
}
-ObjProp 248 "PhysType"
+ObjProp 248 "PhysType"
{
"Type" OBB
}
+ObjProp 249 "CollisionType"
{
}
-ObjProp 249 "PhysType"
+ObjProp 249 "PhysType"
{
"Type" OBB
}
+ObjProp 250 "CollisionType"
{
}
-ObjProp 250 "PhysType"
+ObjProp 250 "PhysType"
{
"Type" OBB
}
+ObjProp 251 "CollisionType"
{
}
-ObjProp 251 "PhysType"
+ObjProp 251 "PhysType"
{
"Type" OBB
}
+ObjProp 271 "CollisionType"
{
}
-ObjProp 271 "PhysType"
+ObjProp 271 "PhysType"
{
"Type" OBB
}
+ObjProp 272 "CollisionType"
{
}
-ObjProp 272 "PhysType"
+ObjProp 272 "PhysType"
{
"Type" OBB
}
+ObjProp 273 "CollisionType"
{
}
-ObjProp 273 "PhysType"
+ObjProp 273 "PhysType"
{
"Type" OBB
}
+ObjProp 274 "CollisionType"
{
}
-ObjProp 274 "PhysType"
+ObjProp 274 "PhysType"
{
"Type" OBB
}
+ObjProp 275 "CollisionType"
{
}
-ObjProp 275 "PhysType"
+ObjProp 275 "PhysType"
{
"Type" OBB
}
+ObjProp 276 "CollisionType"
{
}
-ObjProp 276 "PhysType"
+ObjProp 276 "PhysType"
{
"Type" OBB
}
+ObjProp 278 "CollisionType"
{
}
-ObjProp 278 "PhysType"
+ObjProp 278 "PhysType"
{
"Type" OBB
}
//doors
-ObjProp 489 "Scale"
-ObjProp 430 "Scale"
-ObjProp 424 "Scale"
-ObjProp 424 "JointPos"
-ObjProp 622 "JointPos"
-ObjProp 989 "JointPos"
ObjProp 142 "RotDoor"
{
"Open Angle" 275
}
ObjProp 491 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 675 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 675 "Position"
{
"Heading" 0
}
-ObjProp 675 "PhysType"
+ObjProp 675 "PhysType"
{
"Type" OBB
}
+ObjProp 811 "Material Tags"
{
}
ObjProp 857 "Position"
{
"Heading" 0
}
-ObjProp 857 "PhysType"
+ObjProp 857 "PhysType"
{
"Type" OBB
}
ObjProp 946 "Position"
{
"Heading" 4000
}
-ObjProp 946 "PhysType"
+ObjProp 946 "PhysType"
{
"Type" OBB
}
//quest items / loot / keys
+ObjProp 100 "StackCount"
{
}
+ObjProp 223 "StackCount"
{
}
+ObjProp 226 "StackCount"
{
}
+ObjProp 589 "StackCount"
{
}
+ObjProp 589 "NoDrop"
{
"" true
}
+ObjProp 815 "StackCount"
{
}
+ObjProp 870 "DesignNote"
{
"" NVRemovePropertyTrapOn="Contained"; NVRemovePropertyTrapProp="StTweqRotate"
}
ObjProp 870 "Scripts"
{
"Script 1" NVRemovePropertyTrap
}
-ObjProp 886 "Material Tags"
+ObjProp 886 "Scripts"
{
"Script 0" LootSounds
}
+ObjProp 893 "StackCount"
{
}
+ObjProp 943 "StackCount"
{
}
-ObjProp 1145 "Class Tags"
-ObjProp 1145 "Scripts"
+ObjProp 1399 "StackCount"
{
}
+ObjProp 1684 "StackCount"
{
}
//switch / lockbox
-Link 363 -795 "SoundDescription"
+Link 363 -775 "SoundDescription"
{
}
+ObjProp 580 "DesignNote"
{
"" NVMetaTrapOn="NowUnlocked"; NVMetaTrapMeta="FrobInert"
}
ObjProp 580 "Scripts"
{
"Script 1" NVMetaTrap
}
//bloodstains
+ObjProp 994 "RenderAlpha"
{
"" 0.90
}
//AIs
++Receptron 1566 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1566 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1567 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1567 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1568 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1568 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1569 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1569 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1570 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1570 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1571 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1571 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1572 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1572 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
++Receptron 1579 "HolyStimEx"
{
Max None
Target Me
Agent -1629
Effect "add_metaprop"
}
++Receptron 1579 "HolyStimEx"
{
Max None
Target Me
Agent -5117
Effect "add_prop"
{
"Prop Name" RenderAlpha
}
}
+ObjProp 1755 "RenderAlpha"
{
"" 0.75
}
//misplaced objects
+Receptron 1682 "Stench"
{
Max None
Target 340
Agent -5078
Effect "add_prop"
{
"Prop Name" Class Tags
}
}
++Receptron 1682 "Stench"
{
Max None
Target 377
Agent -3628
Effect "add_prop"
{
"Prop Name" Class Tags
}
}
+StimSource 1682 "Stench"
{
Intensity 1
Propagator "Radius"
}
ObjProp 1682 "Position"
{
"Location" 55.565, 374.5, 3.308
}
-ObjProp 1682 "PhysType"
+ObjProp 1682 "PhysType"
{
"Type" OBB
}