tolsen64 on 6/7/2013 at 21:08
Looking for info on what must be done to a FM to make it NewDark playable. Specifically Dark Lord (Yes, I know it's a demo, but it's my autistic kid's favorite). Can someone update that one and re-upload it? Or maybe send instructions my way? Though I've never done more with Dromed than load a mission and use it to fly through the level.
voodoo47 on 6/7/2013 at 21:35
you don't have to do anything, if you want it just playable - NewDark should load and play FMs made for the old version of the game without issues. if you mean improving the visuals by relighting the mission, yes, that requires a bit of Dromed work.
tolsen64 on 7/7/2013 at 00:31
No, it doesn't work. When I load it into NewDark, on WinXP Thief crashes to the desktop. On Win 7 the screen goes black and I have to do the 3-finger-salute and stop the process. It goes into the menu okay, but when actually entering the mission it gets fubar.
I had to revert Thief back to DDFIX in order for him to keep playing Dark Lord.
voodoo47 on 7/7/2013 at 09:44
the assumption here was that we were talking about proper, finished missions, but very well, edited the post (it's the same with custom resource loading - while a TFixed install of TG will load any extra resource pack from the USERMODS folder, it HAS TO be set up properly, that means absolutely NO deviation from the original resource file structure. that's why Tin's pack has issues - its file structure is, for the lack of better words, insane).
anyway, the Dark Lord FM can only be loaded via the editor, right?
gnartsch on 7/7/2013 at 10:26
Yes, it is definetly for DromED only. (confirmed by tolsen64's headline in the other thread)
But even in OldDark DromED it always shows up with weird colors.
It remains a miracle to me why this weird looking thing might be considered his favorite.
I never got it work look & work properly.
@tolsen64 : Can provide some details later where exactly you got the mission (does it match the one on ThiefMissions.com?) and what tweaking did you do in order to make it at least enjoyable ?
tolsen64 on 7/7/2013 at 14:02
Yes, that is the one. My mission loader makes it playable by creating the files needed to load it as a normal fan mission. So the file structure looks like this:
dark_lord\miss20.mis <- Renamed from dark_lord.mis
dark_lord\books\kitchen.str
dark_lord\books\prison.str
dark_lord\strings\missflag.str <- added this file
The missflag.str file contains:
miss_1: "no_loadout"
miss_2: "skip"
miss_3: "skip"
miss_4: "skip"
miss_5: "skip"
miss_6: "skip"
miss_7: "skip"
miss_8: "skip"
miss_9: "skip"
miss_10: "skip"
miss_11: "skip"
miss_12: "skip"
miss_13: "skip"
miss_14: "skip"
miss_15: "skip"
miss_16: "skip"
miss_17: "skip"
miss_18: "skip"
miss_19: "skip"
miss_20: "no_briefing, no_loadout, end"
I can load it, and play it just fine (without using Dromed) with original Thief Gold or Thief Gold w/DDFIX. But it does not play in NewDark.
As I said, it is my autistic son's favorite mission. He will sit and play it for hours on end. He is almost 5 years old. He likes this mission, along with Toms Fun Level and Creature Clash because he doesn't get killed and he can whack as many AI's as he wants without the stress of getting killed.
kdau on 10/7/2013 at 06:52
After fixing a number of basic errors in the mission, I've narrowed it down to an issue with an object that isn't script-related. Still looking for the specific problem object.
kdau on 10/7/2013 at 07:48
It was the invisible thieves (used as targets for the Hammer swordsmen and archers in the practice range). They had a type of positioning that AIs shouldn't, which I guess NewDark is less tolerant of. Fixing that positioning, though, broke the attack sequences. I was able to get the swordsmen working again, but the archers never manage to start firing arrows.
I've uploaded a version that fixes the thieves and a variety of other problems: (
http://www.mediafire.com/?2vssmjob3viu5zo) dark_lord_fixed.zip (328KB, MediaFire). There's more that ought to be fixed, but that should work for you in NewDark (tested with 1.21).