Telliamed on 15/5/2011 at 22:00
I'm getting working on some new releases of my scripts. Are there any outstanding bugs or requests that I need to know about in
PublicScripts? (Don't ask for anything in
tnhScript just yet, that will come later.)
The source for the scripts is now being hosted on (
https://github.com/whoopdedo/publicscripts) GitHub and that's where I'll be putting the testing downloads. The main site for FM-ready releases is still (
http://dromed.whoopdedo.org/) The Dromesday Book.
I'm also finally getting the Lua scripting module (
http://dromed.whoopdedo.org/lgscript/index) LgScript out the door.
LarryG on 15/5/2011 at 23:58
Quote:
I'm also finally getting the Lua scripting module LgScript out the door.
So is this production ready? Just download it from GitHub, write your own scripts, and put the new custom scripts and lgs.osm in your thief directory and off you go? Awesome!!
Edit: Well I guess not. I'm stuck trying to download lgscript10-test3.zip from GitHub:
Code:
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<Message>Access Denied</Message>
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Telliamed on 17/5/2011 at 22:22
Quote Posted by LarryG
So is this production ready?
Oh, hells no. Still lots of nasty bugs hiding all over the place.
Not sure why you couldn't download. Probably a temporary thing. Not much I can do, really. The drawback of using someone else's servers. Anyway, test4 is available (and you should be able to download it.. at least I was able to).
I'm working on a convict replacement. The main feature is to automatically hide and reveal goals as they're completed. What other frustrations have you had with the objectives? Or things you'd like to see it do.
darthsLair on 18/5/2011 at 00:15
Quote Posted by Telliamed
Oh, hells no. Still lots of nasty bugs hiding all over the place.
Not sure why you couldn't download. Probably a temporary thing. Not much I can do, really. The drawback of using someone else's servers. Anyway, test4 is available (and you should be able to download it.. at least I was able to).
I'm working on a convict replacement. The main feature is to automatically hide and reveal goals as they're completed. What other frustrations have you had with the objectives? Or things you'd like to see it do.
Thats Cool Telliamed, "To automatically hide and reveal goals as they are completed." That fits the bill exactly. Now, my 25 objective screen pack will be obsolete, but in my opinion was too much work for the outcome, and not too good. .:eww:
How about a script that would allow Garrett to fly in game ? :(
http://www.ttlg.com/forums/showthread.php?t=126835&highlight=flying) http://www.ttlg.com/forums/showthread.php?t=126835&highlight=flying
LarryG on 18/5/2011 at 01:19
This is a gen.osm request, but as I am currently trying to emulate Fireshadow behaviors, an update to FireShadowEcology and FireShadowFree, and any other related script to allow use in T2 would be much appreciated.
Quote:
FireShadowEcology
gen.osm G
When a flicker tweq fires, and the object is not currently visible, a FireShadow object is created at this location. A new object will not be spawned if the old one still exists.
Quote:
FireShadowFree
gen.osm G
On Slain, a FireCrystalPhys is created at this location. The AI is made non-hostile and given a time warp of 1.8125. The speed will be gradually increased by 17.65% until the AI disappears from view, or after 15 seconds. Then it is destroyed.
Nameless Voice on 18/5/2011 at 12:23
Quote Posted by darthsLair
How about a script that would allow Garrett to fly in game ?
That's easy enough, just set gravity % to 0.00 and friction to 1.00?
darthsLair on 18/5/2011 at 14:05
Quote Posted by Nameless Voice
That's easy enough, just set gravity % to 0.00 and friction to 1.00?
Thanks Nv, I understand that part, but is it possible to set that on the avatar in game when it is needed and then reverse that to get the avatar back to normal gravity? What would control that?
I understand Shift/q is the keyboard control, but what I was thinking of is a Potion opposite of the Falling Potion. Would a script be needed to change the avatar (camera) ?
Nameless Voice on 18/5/2011 at 14:19
S&Rs should work fine, though a script could easily be created.
LarryG on 18/5/2011 at 16:24
Quote Posted by Telliamed
Not sure why you couldn't download. Probably a temporary thing. Not much I can do, really. The drawback of using someone else's servers. Anyway, test4 is available (and you should be able to download it.. at least I was able to).
That worked. Do you have a recommended IDE for Lua? (
http://www.wowwiki.com/Lua_editors) This Lua editors list has so many that I don't know where start to select one.
Telliamed on 18/5/2011 at 22:12
Quote Posted by darthsLair
Thanks Nv, I understand that part, but is it possible to set that on the avatar in game when it is needed and then reverse that to get the avatar back to normal gravity? What would control that?
A general property changer script along the lines of LinkTemplate could be useful. I've thought so for a while, but I'm still not sure what would be a good way to set the options. With ScriptParams link data? or DesignNote? Do you want to write the field values directly, or would having a template object (like how the receptron works) be better?
How about: CD link trap->Player, DesignNote: property=PhysAttr;fields="Gravity,Friction";turnon="0,1";turnoff="1,0.86"
(or whatever the normal friction is supposed to be.)
The fields can be partial matches, because some of them have annoyingly verbose names. So even though the field name is "Gravity %" you don't need to type the whole thing. Does it need to support multiple properties too?
Quote Posted by LarryG
This is a gen.osm request, but as I am currently trying to emulate Fireshadow behaviors, an update to FireShadowEcology and FireShadowFree, and any other related script to allow use in T2 would be much appreciated.
Can do.
Quote Posted by LarryG
That worked. Do you have a recommended IDE for Lua? (
http://www.wowwiki.com/Lua_editors) This Lua editors list has so many that I don't know where start to select one.
I use Notepad+. SciTe is also simple enough to use and is bundled with Lua for Windows.