yxlplig on 24/7/2014 at 03:59
So I've been playing a lot of FMs and many of them have not been discussed much on the forums. I'm kind of a blind moron at times and I'll be unable to find something required to complete a mission. With DromEd I should be able to learn everything I need about a mission I would assume.
For finding loot, and I think this works with keys as well, what I've been doing is:
1) Go to Tools>Generate Report (Dumping everything)
2) Open the text file that creates and go to the loot section
3) All the loot has numbers in parenthesis after it so I take those numbers and type it into Dromed (find_obj ##)
4) Then press F8 and either with Game Mode or the camera's tank controls I can find the piece of loot I'm looking for
My question is, how do I do something similar with quest items and readables? I can find them in the Object List but there's no way to identify where they are located in the level.
Ricebug on 24/7/2014 at 10:50
It's much easier to press F3 and type the object's number:
[INDENT]A Key2 (1611) is a normal Key region 1 lock id 16[/INDENT]
Now press F8 and your camera will teleport to the object's location. Easy, until you run into situations where the author has the key teleporting to a location only after certain events take place. But, it's a good way to learn how things work, if you want a challenge.
Scrolls, readables, and quest items are a different matter. They won't be plainly listed in the Generate Report. If the mission was made by someone like me, just go to Editor/Mission Quest Data, and scroll down and look for goal_target_nn. The number next to it is the object you're looking for. The nn is the objective's number in the goals.str list.
Most authors prefer a more sophisticated and elegant approach, using QVAR traps and such, which involves a bit more detective work. In Dromed's command window, type highlight_obj_type questvartrap and press Enter. Now type highlight_render 1. Everything will disappear except for the QVARtraps. Press F6 to see the props and also the Links button at the bottom to see what triggers it. Many times, you'll find your scrolls at work here, triggering new objectives and so forth.
I'm sure the other authors will have some input. It's a good way to learn.
R Soul on 24/7/2014 at 12:52
All the Dromed highlight commands begin with
hilight.
hilight_obj_type key for example
If you know where the door is you can select it, go to Properties and look at the KeyDst property. Then go back to the report you generated and look for those numbers to find ID of the key you need, then back into Dromed and type
find_obj keyID
yxlplig on 25/7/2014 at 02:01
Thanks guys, that's exactly what I wanted to do.