Twist on 17/4/2009 at 14:13
The sad thing about DM-Aristocracy is that I played it before Thief 3 came out. It made me drool at the prospect of what Thief might look like with the Unreal Engine 2.
So I was really shocked and disappointed with the limitations of the hacked version of the Unreal Engine Ion Storm used.
And the unhacked version of the engine
could load large levels on the Xbox: Unreal Championship and Unreal Championship 2 feature some highly detailed and
enormous levels.
Here's a silly review of the UT2004 version of Aristocracy with a few small screenshots:
(
http://pwnage.beyondunreal.com/comment.php?mapID=16)
Edit: Adding an image here for those not interesting in reading a UT2004 map review:
Inline Image:
http://img23.imageshack.us/img23/1065/image008ems.jpg
Thief13x on 17/4/2009 at 14:57
wow! I never thought anyone could really capture that rustick 'Thief' feeling with a modern graphics engine, but this is DAMN close. Thief 3 just didn't cut it for me:(
bikerdude on 17/4/2009 at 15:30
I cant believe thats the same engine as T3,. the lighting is so much better (not all yellow etc) and the dark areas are dark (not blue)
Herr_Garrett on 17/4/2009 at 15:52
My word! That is damn' amazing!
Digital Nightfall on 17/4/2009 at 18:15
Hah, I used DM-Aristocracy once when I needed some inspiration for some writing. It did the trick.
The UT3/Gears art direction which I hate (I call it greebles upon greebles) actually works in those screenshots. But it reminds me more of something like that horrible Van Helsing movie than it does Thief. Simply because, if it was Thief, there wouldn't be mountains in the background - there would be CITY stretching out as far as the eye could see. If he had done that, then I'd have been a melted puddle of "why isn't this Thief 4?" envy.
Beleg Cúthalion on 17/4/2009 at 19:37
Quote Posted by Twist
And the unhacked version of the engine
could load large levels on the Xbox: Unreal Championship and Unreal Championship 2 feature some highly detailed and
enormous levels.
Well, how did they look like? I don't think/know that/if the new renderer itself would take up all the xBox RAM, which is why I'd blame the textures (because I simply don't know better :p). I guess with half of the textures they might have succeeded with larger maps on xBox as well. Google doesn't give me useful impressions of those UC levels, but maybe you can.
Quote Posted by Bikerdude
I cant believe thats the same engine as T3,. the lighting is so much better (not all yellow etc) and the dark areas are dark (not blue)
The blue fog is... well... fog, nothing about the engine per se. But what do you mean with all yellow? Besides, except for this little bloom effect I cannot see where the lighting was somehow "better" in those Aristocracy maps. :weird:
But what all of those UT screenshots depict is that everything looks like made of one piece, harmonic. This might be an engine issue after all, since the opposite of it is what buggers me most about the Dark Mod screenshots.
Thief13x on 17/4/2009 at 19:45
Quote Posted by Digital Nightfall
But it reminds me more of something like that horrible Van Helsing movie than it does Thief. Simply because, if it was Thief, there wouldn't be mountains in the background - there would be CITY stretching out as far as the eye could see. If he had done that, then I'd have been a melted puddle of "why isn't this Thief 4?" envy.
Aye, I was thinking the same exact thing
mikeey on 20/4/2009 at 01:18
Those shots are gorgeous!
Love the great 'tudor' textures :D
Myth on 20/4/2009 at 02:12
*drools quietly in the corner* Atmosphere.. So much atmosphere.
SubJeff on 20/4/2009 at 07:59
The UT3 custom map shots in the OP are lovely. Needs more dark for Thief though. I have TR: Underworld for PS3 but I really cannot tell from that if the engine would be suitable. Anything is better than a badly hacked UT engine though I guess.