Ricebug on 21/8/2014 at 11:54
How do I get an object to only map on the front/back planes of a cube? Note the carpet object and how the edges are mapped with the same leopard texture:
Inline Image:
http://www.bogadocious.com/temp/edges.pngI've fiddle-faddled with AccuTrans3D's planar flags, but it still cube-maps the object. I suppose there's a way to do it via Anim8or, but I can't grasp its arcane methods of doing things, even after using it for a couple of years now.
ZylonBane on 21/8/2014 at 12:09
Why is that a cube at all? It should be a flat.
Yandros on 21/8/2014 at 12:11
I don't bother making objects for that, which is effectively a decal. I have a reskinnable cube which I flatten in Dromed, and then put the texture on the top face. Done.
nicked on 21/8/2014 at 12:27
Why a cube? Why not a plane? It's a sixth of the polys.
GORT on 21/8/2014 at 12:35
Yeah, a plane would be best. But the Yandros' idea is the quick way. Better yet, make a plane with one of the replace textures. That way you can use it for multiple decals. Save a bit of time from creating a lot of flat objects.
nemyax on 21/8/2014 at 14:09
Quote Posted by Ricebug
How do I get an object to only map on the front/back planes of a cube?
Use a planar rather than cubic projection. Better still, work in a real modelling program with a decent integrated UV editor: Blender, Wings or, if you're that desperate, Albatross3D.
LarryG on 21/8/2014 at 14:42
I've always used nearly flat cubes for rugs. My memory is that you need depth to get the footstep sound to change. Can anyone verify this?
PinkDot on 21/8/2014 at 15:08
Since rugs and furs like that actually do have some height, I would tend to model the actual shape of the rug/fur and then extrude it. They will react much better to lighting if you spare some vertices not only at the edges but in the middle of the shape too. They can cast shadows on the floor, giving some nice sense of contact (depending on the shadowmap resolution) and you can still use alpha channel if the edges have some fine, furry detail.
Ricebug on 21/8/2014 at 15:29
I had it as a decal, but when I walked on it, the footsteps maintained a stone surface sound when I transitioned from one surface to the other. I like PinkDot's and Yandros' ideas. Never thought of the replace tex trick.
Yeah, I used to do some pretty detailed stuff in (
https://www.lightwave3d.com/) Lightwave and (
http://www.e-onsoftware.com/products/vue/vue_2014_infinite/) Vue Infinite, but Anim8or gives me fits. Still, it's better than forking over thousands of $$ for the upgrades on those high-end programs.
I've been looking at (
http://www.blender.org/) Blender, but just don't have the heart to learn another 3D proggie. It's like learning to fly a jet just to get to the donut shop.