ZylonBane on 21/8/2014 at 16:43
Quote Posted by LarryG
I've always used nearly flat cubes for rugs. My memory is that you need depth to get the footstep sound to change.
Quote Posted by Ricebug
I had it as a decal, but when I walked on it, the footsteps maintained a stone surface sound when I transitioned from one surface to the other.
Uhh... y'all do know that visible object dimensions and physics dimensions are completely independent of one another in Dark, yes? :erg:
Ricebug on 21/8/2014 at 22:27
Quote Posted by nemyax
It's worthless anyway.
You get what you pay for. That said, I've seen folks (LarryG) who've done pretty amazing things with it.
Quote:
Blender's learning curve might be too shallow for casual needs.
I think you meant to say it's too steep. Steep hill, harder to ride your bicycle up, etc. You get the point.
@ZB: I know how it's
supposed to work, but just couldn't get the carpet sounds to work in decal form. Still, it's good to know.
R Soul on 21/8/2014 at 23:00
I used Anim8or for years and made plenty of decent objects. I only switched to Blender because I got tired of having to export to LithUnwrap for proper UV mapping. I also started making objects for rFactor, for which I use .dds textures. Anim8or doesn't support that format, so I'd have an object using jpg textures, and after exporting I'd have to update the references. Blender supports .dds, so there were two good reasons to use it.
Yandros on 21/8/2014 at 23:43
I use a cube because I use the same model for things like secret doors and other non-flat applications. I sometimes use them for rugs, yes, and there are some gotchas with that so I'd have to play around with it a bit to remember what they are. Larry, yes it may be that they have to have a little thickness (this is their phys/collision model we're talking about, nods at ZB) for the player's feet sounds to change properly. I recall if you make it 0 height and float it a hundreth or two above the floor, the player can actually get stuck trying to walk onto it. But again, I'd have to play around to remember for certain.
ZylonBane on 22/8/2014 at 01:05
Quote Posted by Ricebug
@ZB: I know how it's
supposed to work, but just couldn't get the carpet sounds to work in decal form.
That's how it does work. Converting a decal model from a plane to a cube will accomplish literally nothing beyond forcing DromEd to create a larger
default physics model. If you couldn't get carpet sounds working, it had absolutely nothing to do with the model being a flat decal. It wasn't working because you were setting up the collision model wrong.
This is the sort of cargo-cult nonsense that needs to be nipped in the bud.
Renzatic on 22/8/2014 at 01:08
Blender's learning curve isn't as steep as you think. The worst part about it is getting past the "WTF UI OLOL" aspect of it, where you have all these billions of options that you have no idea how to use, and it does nothing but scare the crap out of you. Once you get past that hurdle and learn your hotkeys, which shouldn't take you more than a week or two at most, you'll realize you're only using a handful of tools, and then it all boils down to technique.
It's really not all that bad, and learning it will give you a distinct advantage over everyone else, and allow you to do whatever the hell you want to do.
nemyax on 22/8/2014 at 04:20
Quote Posted by Ricebug
You get what you pay for.
You get enormous value with the free Blender and Wings. Not so with the free Anim8or, which is buggy, non-customizable, underpowered, full of weird design decisions and slow to accomplish anything in. I can model in all three of those, but Anim8or is a PITA.
Quote Posted by Ricebug
I think you meant to say it's too steep.
Well, if your time axis runs horizontally and your skill axis vertically, a steep curve would mean fast acquisition. Apparently your axes are flipped =)
Inline Image:
http://qazonline.net/learning%20curve.jpg
Renzatic on 22/8/2014 at 05:35
Quote Posted by nemyax
Well, if your time axis runs horizontally and your skill axis vertically, a steep curve would mean fast acquisition. Apparently your axes are flipped =)
It makes sense when you explain it like that, but it's still going against the common turn of phrase. A steep learning curve denotes something that's difficult to learn. It's not something you ease into, like walking up a shallow hill. It's something you have to struggle against, like climbing a steep cliff.
ZylonBane on 22/8/2014 at 19:42
(
http://en.wikipedia.org/wiki/Learning_curve) There really is a Wikipedia article for everything.
The problem is that the phrase "learning curve" is often said when what's really meant is "difficulty curve".