Niborius on 8/2/2016 at 14:07
3D-Vision is disabled :)
Anyhow, I've currently found a workaround that is not ideal but at least it works. I halved the resolution of the textures in question and that solved it for me. Fortunately the quality of those textures are now close to the quality of the standard textures from Thief so it's not that bad.
Now I just hope that it won't break again :p
Anyway thank you all for your help and I still hope to find the reason behind this weird issue.
GORT on 23/2/2016 at 20:55
Well, now I think I know what causes this in editor view. I didn't see it happen to me until I started to use terrain_scale in my MTL files. It seems that DromEd has a problem with having the textures scaled that way (well, at least when looking at those textures in editor view). Not even dxt_to_rgb32 will fix this.
Niborius on 24/2/2016 at 13:15
I always use this for my textures, I thought this was necessary too. Once I get this problem again I'll definitely check if it's those MTL files that are causing the problem. Thanks in advance!
Grosnus on 14/4/2016 at 03:23
I've been struggling with the exact same problem and I've found out, that this is related to MTL
terrain_scale parameter and mipmapping in editor. The only way I know to fix this is to use
detail_level command,
according to description this is:
Code:
detail_level : mipmap detail level (0-1)
but you can set higher values than 1, in fact you must set a bigger number to fix the problem. For me
detail_level 8 works nicely.
dot_clamp also seems to do the job, but I am not sure how it works.
Niborius on 14/4/2016 at 07:14
What does detail_level do exactly? Does it have to do with anisotropic filtering?
Thank you for posting your fix by the way. If this issue occurs again I'll try this out.
Grosnus on 14/4/2016 at 18:27
It might as well be related to texture filtering (it only occurs with Light Bright off, so lightmap filtering then?) , as you noticed originally, there is a specific distance at which textures are getting black/jumbled and detail_level simply pushes that distance further away.
I wish there was a simple way to disable any form of filtering in editor window to test this, but I haven't found one.
This whole thing seems to happen only in hardware mode, I started having problems with it as soon as I switched editor to HW.