webe123 on 29/6/2013 at 21:09
Great to see it up! Downloading now!
itllrun10s on 30/6/2013 at 13:36
Thanks, Pedro!
Cardia on 30/6/2013 at 20:01
Quote Posted by itllrun10s
Thanks, Pedro!
You´re welcome ;)
downwinder on 30/6/2013 at 22:46
you still going to make part 2 of meloncolly in portcito? forgive my spelling i am in a bit of a rush today
Lotix on 1/7/2013 at 07:03
cardia1, so you're going to update all of your missions or only those with smth to be fixed? As for me everything's already well done but you'd better see.
Florian on 1/7/2013 at 10:36
Quote Posted by Lotix
cardia1, so you're going to update all of your missions or only those with smth to be fixed? As for me everything's already well done but you'd better see.
Yes that´s what it seems in the moment - I mean I honor the efforts, but actually a lot of missions are being updated or "reloaded" with mostly just a few tweaks and therefore probably far less completely new missions are being made. But probably that´s only my opinion as no one ever "complains" about this trend :)
Cardia on 1/7/2013 at 11:40
Hi downwinder, don´t worry i still have "Melancholy in Porto" part 2 on my mind to build for you and lately i´ve been listening the last Album "Tomorrow´s harvest" by Boards of Canada and also Aphex Twin productions that i feel a strong will of building more melancholic places:
Boards of Canada:(
http://www.youtube.com/watch?v=0WKI5Ak9fP0) http://www.youtube.com/watch?v=0WKI5Ak9fP0
Lotix, during weekends i update my previous misssions with new dark, some of them will suffer great changes while other just minor changes, and during the week i´m finishing a T2 team project wich turn out to be a hot potatoe since i´m the only one working on it, should be finished soon.
Cardia on 1/7/2013 at 22:52
i wasn´t aware of this review by Zontik (Yuri), its a fine review by a high quality Author and someone who i had the pleasure to meet personaly in my City Porto :D, My main purpose in "Melancholy in Porto" was to create something artistic and try to manipulate the Ai creatures movemnts in order to synchronize their pace with the music, if only i knew how to make The ai creature more versatile in their movements, i mean to make them more expressive i would feel more motivated to create theatrical-musical missions. Still te in purpose in "Melncholy in Porto" was to make the player feel lonely , a bit sad and resigned with life´s rules, and i think i was able to make most of the players feel that :).
"Melancholy in Porto" will suffer an update with New dark , it will have more new musics and a few other changes.