henke on 20/2/2012 at 11:07
That's true, girls can't stealth at all. You can see them all over the place.
Kolya on 23/2/2012 at 01:45
Just started playing this. The German guards speeches are very well done. Like that.
The girl is hot in a not too obvious way. She does get a strange look on her face during the kill moves though. Like a vampire. Which isn't bad I guess, but I wonder what's up with her. Will see.
The controls so far are overly simple: Want to crouch? Click now! Get out of the low tunnel? Click again! I hope that gets better later on or at least the hint bubbles stop showing up.
tl;dr: When girls with short black hair and tight leather clothes are involved I don't care much for anything else. :p
Muzman on 23/2/2012 at 02:27
Quote Posted by henke
The stealth is easily as good as that in DXHR,
Talk about damned with faint praise.
Jason Moyer on 23/2/2012 at 02:30
The stealth in DXHR was great.
Muzman on 24/2/2012 at 02:37
Quote Posted by Jason Moyer
The stealth in DXHR was great.
The enemy AI was sadly in keeping with the rest of series (the neutrals even managed to do less).
I don't know where we're supposed to be by now, but in general I was struck by just how far things haven't progressed.
june gloom on 24/2/2012 at 02:57
i thought ttlg liked that sort of thing :confused:
henke on 24/2/2012 at 06:29
Muz, what do you suggest the AI in DXHR should've been doing that they weren't doing?
Muzman on 24/2/2012 at 07:31
Heh, this thread is taking something of a turn thanks to me, ain't it.
Without going into too much detail, since it's the wrong place: Something other than the same old stuff. When you take fire or whatever from an intruder in a secure location, it really should be impossible for the guards to relax until they have turned up a corpse. Not have them give up and act like nothing happened in under a minute because he hid behind a door and no one checked.
You're mostly either invading highly secret locations that are completely locked down or being invaded by hardened teams of assholes aiming to flush you out. In neither case do these people behave appropriately for what they're trying to do. They just array themselves into 'stealth challenges'. To say nothing of how little they react to you if you are spotted and manage to hide again.
Thief has fiction to support these old AI behaviours. DX HR does not.
As I said, it's not terrible, but I was struck by how far we haven't come in 8 or 9 years.
Koki on 24/2/2012 at 07:34
Quote Posted by Jason Moyer
The stealth in DXHR was great.
Maybe, if it wasn't for the minimap highlighting nearby enemies + their cones of vision + lack of distractibilities like throwing a knife at a wall to turn a guard away.