GORT on 4/10/2013 at 10:34
Where is @h01Light located at? That is your main light source / corona point. With the chandeliers I've made, I had 9 vhots. Vhots 2-9 were for particle attachments for each candle or light on the chandelier.
I haven't test this theory out, but you could try to have some kind of a particle attachment to the other vhots that give off some kind of lighting. Like I said, I'm not sure if this works.
The Watcher on 4/10/2013 at 12:05
Yes, it does; see my (
http://thief.starforge.co.uk/wiki/Objects:Lights_and_torches#Ornate_streetlights) ornate streetlights for an example. In that case, vhot 1 is used as the light emission point in one lamp housing, vhot3 is the particle attachment point for the glowball particle effect, and vhots 4 and 5 are used to detailattach omnilightpoint fnords. You can do the same sort of thing, attaching multiple light-emitting particle groups if you want.
Basso71 on 5/10/2013 at 18:02
Quote Posted by GORT
Where is
@h01Light located at? That is your main light source / corona point. With the chandeliers I've made, I had 9 vhots. Vhots 2-9 were for particle attachments for each candle or light on the chandelier.
I haven't test this theory out, but you could try to have some kind of a particle attachment to the other vhots that give off some kind of lighting. Like I said, I'm not sure if this works.
The 01 vhot on the test object, on the screenshot, is in the middle. On my chandelier it's by the candles. I opened the chandelier from DarkArrow in Blender and append the vhots to my object too. In my opinion, the light and shadow effects on his object seems correctly but It doesn't work.
So what I can do is, I put 8 vhots in Blender and the User linked OmniLightPoints via detailattachment for each one.(Not the best solution :( )
@the Watcher
I saw your JackO' Lanterns, verry nice and lowpoly:thumb: I built a pumpkin and a JackO' too for a while after I found a good tutorial on the net. Both look very nice but... there were too big, to many polygons.
R Soul on 7/10/2013 at 20:46
Quote Posted by Basso71
So what I can do is, I put 8 vhots in Blender and the User linked OmniLightPoints via detailattachment for each one.(Not the best solution :( )
Try setting up the links in the hierarchy. Make a new archetype for the chandelier, then make a child of OmniLightPoint with suitable light values. Add the DetailAttachment links between the archetypes. That's essentially how torches and lamp posts work, but with ParticleAttachment instead.
Basso71 on 10/10/2013 at 23:01
Hi R Soul, thanks for that! I did this but no matter, I'm not satisfied with the result. Maybe I'm too harsh to myself.
Thanks folks