gamophyte on 10/11/2016 at 18:44
I'm not knowledgeable in advanced modding of objects and script/stimulus events, but I have some key moments in my mission that I'm completely writing the story around. I am worried that I may be writing myself into a corner if I cannot achieve these two tricks. I wish I didn't have to spoil but I have to ask, thank you ahead of time! Well maybe it will be a next year release so y'all will forget ;)
To be clear, I don't need to know how to do it yet, when I am ready, I might even just figure it out myself. I just need to know has any done something similar and if it can be done at all.
1. Can a moss arrow or vine arrow stim unlock doors that can only be unlocked in this way?
2. Can a make a teleport bomb? I am going to have the player be able to throw this bomb at any AI and the AI within a shorter prox than a flash bomb needs to teleport somewhere else in mission - having forgot about the player as in a new AI placed. How random can I make these destinations at any given throw? I also plan to make a single planned destination for when the player drops it at his/her own feet.
Yandros on 10/11/2016 at 19:30
1. Should be possible and not very difficult.
2. Should be possible and a bit trickier. You should be able to have a set of teleport points that an AI randomly picks from to get teleported to when hit by the bomb. You'll definitely want to use NVScript on this one.
gamophyte on 10/11/2016 at 19:58
Gotcha, cool. I just thought, and so edited my post, what about them forgetting their alert level? Or just spawning new AI and destroying original AI to achieve same thing?
LarryG on 10/11/2016 at 20:40
There is a tutorial or two hanging about here somewhere which goes into details of how to that you can adapt to your needs. Look about for them.
gamophyte on 10/11/2016 at 20:50
Quote Posted by LarryG
There is a tutorial or two hanging about here somewhere which goes into details of how to that you can adapt to your needs. Look about for them.
Thank you LarryG, this is the plan, I just didn't want to continue if this wasn't even possible in the slightest. I will look into it all myself and only come back if I am missing something.
LarryG on 10/11/2016 at 23:15
I did an unlock spell in Finals at the Academy based on a spells tutorial I found here. You should be able to adapt that. Teleportation of AIs to fixed "safe" locations should be relatively easy with NV scripts. The only difficulties I can see would relate to teleporting more than one AI to the same location. This could result in a very unpleasant experience for the AIs and possibly the player. Knowing that the teleport location is safe may be a challenge.
R Soul on 10/11/2016 at 23:38
The problem of the same location can be avoided if guard 1 goes to objects A, B, or C, guard 2 goes to D, E or F, and so on. Or, using NV script you can send a stim with a randomised intensity, using receptrons to give each AI a different offset from each object.
gamophyte on 10/11/2016 at 23:59
Quote Posted by R Soul
The problem of the same location can be avoided if guard 1 goes to objects A, B, or C, guard 2 goes to D, E or F, and so on. Or, using NV script you can send a stim with a randomised intensity, using receptrons to give each AI a different offset from each object.
This requires me to know ahead of the time who the candidate AIs right? I was hoping this would all be within the weapon so that I can hit any AI. If that's not possible, that will break that idea.
Yandros on 11/11/2016 at 00:31
That does make it much trickier, yes, so good thing you mentioned it now and not later. Having everything on archetypes and working across the board would be challenging, but is probably still possible.
gamophyte on 11/11/2016 at 17:20
Hrm, I hope so. I am willing to put the work in. Also I thought I have seen a mission where wearing certain clothes will change the AI to hostile, and then back... I have a area where they like Garrett but if player puts on certain clothes the AI will attack. Is this possible? It is another thing I forgot that depends on the story. THANKS!