LarryG on 11/11/2016 at 18:15
All it would take is setting up your teams properly and then dynamically changing the AI's team according to some stimulus or event message.
R Soul on 11/11/2016 at 19:03
You can also set the team of the player object, but either way it's too effective: the AI won't even respond to an attack. The AI can be given metaproperties, but I'm not sure what will happen to anyone who's already alert.
Yandros on 11/11/2016 at 20:07
We're using both approaches in different circumstances in the Godbreaker swamp mission, and I can tell you it is quite tricky. I had to plan out in detail which factions were initially on which teams, and then figure out whether I should change faction A to be Good or change the player to be one of the Bad teams depending on proximity to other factions, the intent of the design item causing the change, and other things.
gamophyte on 11/11/2016 at 21:33
It's interesting reading this. I wish I could come over and watch some of you guys do your thing, I'm years behind lol.
So it looks like it's possible, and it's only for a second mission out of three. In the first, it allows player to get by to the end of mission. In the second mission every human needs to attack if he's wearing it only, but there will be creatures who attack no matter what. I do what this to go away though if player attacks humans even once I want them all to be now "on the lookout" for what player looks like even without garb. Cool deal, man this mission is getting big and ambitious. I hope people want to even play in the years to come. I think so... as I am mostly driven by immersion feeling.