SubJeff on 16/1/2011 at 10:37
You control the petals with the SixAxis motion and X is an acceleration boost. It is quite easy to control and very relaxing, though the turning circle is poor so to getting some of the long runs in one go isn't easy. I really enjoyed it and it was weirdly touching, but I've gone back and I have no desire to replay it.
Looking forward to Journey.
henke on 16/1/2011 at 10:57
Ah, is it at all possible to crash the petals? Because in paperplane the challenge of not crashing into anything and staying airborne as long as possible is really the game. Stuff getting colored in is just a nice way of letting the player know he's making progress. Despite the similarities I think they might be very different games after all. I don't have a PS3 so I can't be sure.
SubJeff on 16/1/2011 at 11:28
You can't crash, or die I don't think, but later on you can get shocked and lose petals. The more you colour the world the more petals you get and on the darker levels there are electricity pylons that can shock you and knock your petals off. I never lost all my petals so I don't know if you can "lose" but that's partly because by the time you get to the pylons the shock is so jarring I really made an effort to not get shocked. Plus I like having a mahoooosive trail of multicoloured petals.
Shadowcat on 16/1/2011 at 12:59
Quote Posted by Subjective Effect
Are you fucking. kidding. me?
Not in the slightest. But that's because I didn't see any of that stuff in either video. Flower appeared to be a game where you fly your petals around looking for other flowers from which to obtain more petals. It wasn't apparent that "colouring the world" was a goal/feature in the trailer for either that game or Paper Plane. They both had a sparkly effect when you collected things, but so do about 50% of the video games that have ever been made, so I didn't read much into that.
I've just watched them both again. In the Flower trailer, you see landscape colour changes resulting from flowers blooming on only two occasions in the whole thing, and only the second of those (right at the end of the video) looks very much like what you're talking about (but if you didn't know, then it's might as well just be a pretty effect with which to end the trailer).
But even if it
was really obvious, the Paper Plane trailer shows no such mechanic at all, that I could see.
They both
look like games in which you fly around collecting things, which wouldn't exactly be something to get alarmed about.
Anyhow, not saying you're wrong about the games; just that my take on them shouldn't be particularly surprising in the circumstances.
SubJeff on 16/1/2011 at 13:04
Fair enough if you didn't realise that Flower was all about re-colouring/re-livening the world.
Stirring, as I do, I emailed them (PaperPlane devs) a snarky email about ripping of Flower.
They sent me this:
Quote:
Anyway, we know it is similar to Flower but there are other games out there that are awfully similar to each other. We never aimed to copy Flower, we did our game with our ideas and it turned out to be similar to Flower.
Awww. Bless.
And they tell me a keyboard enabled version will be out next week but that mouse control isn't coming anytime soon.