Shadowcat on 8/6/2019 at 20:57
Jonathan Chey's newest project under the Blue Manchu moniker is a single-player sci-fi FPS with comic-book visuals*, where you play as a crew of escaped prisoners, scavenging supplies from derelict space ships, crafting new tools and weapons, and trying to make it out of the Sargasso Nebula. It seems that whenever you die during a mission, you switch bodies to another of your "endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another."
(*) XIII springs more readily to mind than Freedom Force due to the format, but there are some Freedom Force artists working on this.
(
https://voidbastards.com/presskit.html)
[video=youtube;hXY3IrBcoRI]https://www.youtube.com/watch?v=hXY3IrBcoRI[/video]
Just announced as "coming soon" on GOG (and hopefully not far away as it's out already on Humble Store and Steam).
(
https://www.gog.com/game/void_bastards)
(
https://www.humblebundle.com/store/void-bastards)
(
https://store.steampowered.com/app/857980/Void_Bastards/)
icemann on 9/6/2019 at 07:46
The best part is that the vast majority of the game was developed in Canberra, Australia by many of the former Irrational devs who also worked in the same location.
Judith on 9/6/2019 at 14:39
So far it's an okay game. I expected more randomization, my first playthrough was almost identical to those I've seen on YT. E.g. ship layouts seem to be the same for every ship class, only events and enemy types vary a bit.
Shadowcat on 13/6/2019 at 12:06
...and it's released on GOG now. That <em>was</em> quick.
Only for Windows and OSX at the moment. Hopefully a Linux version is planned.
henke on 13/6/2019 at 17:00
I'm playing this now too, courtesy of the XBox game pass. The permadeath structure makes it super tense. Feels kinda like Teleglitch or Strafe, but with plenty of clever gameplay twists. The focus on conserving ammo means you also gotta focus a lot on locking doors and opting not to shoot certain enemies if you can easily slip by. I like it!
Judith on 13/6/2019 at 17:10
It's not a full permadeath, you keep your predecessors' unlocks and resources, so the death itself isn't that punishing. Even the game jokes about how "clients" are expendable.
henke on 14/6/2019 at 14:47
Indeed, but you still loose enough progress that it's giving me the same fear of dying as most permadeath games.
henke on 14/6/2019 at 18:56
AaaaaaaAAAWWWWW FUCK
I can't get that ID card! I've gotten to the ship with the part several times now but I keep getting OWNED by all these VOID BASTARDS! >:|
henke on 17/6/2019 at 17:14
I'm playing Void Bastards EVERY DAY, baby! I have now constructed a HR computer AND water cooling for it. I started on Hard but eventually turned it down to Normal. I think I like it more like this. The patients are the real bastards.
Shadowcat on 18/6/2019 at 12:37
(
https://www.gog.com/forum/general/release_void_bastards_571bd/post36) says that GOG have now matched the 25% discount for System Shock 2 owners which was available elsewhere.
Quote:
Everyone who owns System Shock 2 on GOG.COM can now get Void Bastards 25% off! :)
The offer is valid until 1.07, 1 PM UTC.
This is no doubt annoyingly late for some, but you could try contacting support -- perhaps they'd consider refunding 25% to your store account.
It sounds like you're having a good time, henke :)