Wait... has anyone seen this glitch? - by TheGrimSmile
TheGrimSmile on 3/11/2009 at 00:29
Using the site's search engine, I couldn't find the right phrases to look for this glitch, so I thought I'd as about it...
I seem to remember that in T1, there was a glitch that caused you to die in tight spots. One example was when I was being followed by the bold servant in the first level. I eventually went and hid among the barrels near the kitchen. After a while, the servant walked away and I decided to leave the hiding spot. However, it seems I was stuck and slowly... sinking into the floor.
After a while, I just died, with a rather painful scream...
Another time this happened was in Undercover. While using the rather tight staircase into the... tomb thing, I got stuck on the corner and was stuck again. My question... am I just making this up? My Thief disks are all in disrepair, so I can't really test it myself...
And DromEd isn't my friend DX
I've maybe seen some mention of this glitch in a thread, but I wasn't sure...
Thanks!
SlyFoxx on 3/11/2009 at 00:34
Search "SHAS". Stands for Sudden Heart Attack Syndrome. A well know thing.
TheGrimSmile on 3/11/2009 at 00:42
XD well, that's and odd term...
It seems to be the answer, but could it be something else?
From the way it's described, it sounds like it just... happens... at some point.
When I was playing, Garrett just slowly sinks to the floor. I don't remember if I could look around at all...
Anyway, I could jump to get a little higher, but it didn't help at all...
The sound was a falling one, but it only happened after I had sunken completely.
I can't tell if the SHAS is being described this way as well as the sudden falling death-type thing... it is sometimes mentioned to happen in tight spaces...
jtr7 on 3/11/2009 at 01:22
The sinking thing is a glitch, but it should be more rare than SHAS. SHAS is when the player is moving Garrett through many intersecting elements of geometry (all the invisible shapes made to create the air you pass through between solids), and the engine gets confused by the complexity, and thinks Garrett is actually in a space smaller than he can fit in...crushed...and so he dies.
Albert on 3/11/2009 at 01:23
I think I've experienced this exact glitch before. though I'm betting it was just so hard to experience it that the LG team never noticed.
jtr7 on 3/11/2009 at 01:38
I've only ever experienced it once, but I wasn't sinking, I was moving upward as I struggled. I was pinned against a wall, in the corner formed by a bureau of drawers and the wall. It was as if I was in an invisible wedge with the point upward. I struggled and moved upward off the floor in ever diminishing and restricted movement, until I could only look around. I have sunk into the floor, as some AI have, but I was able to hop right back out.
TheGrimSmile on 3/11/2009 at 01:51
Quote Posted by jtr7
The sinking thing is a glitch, but it should be more rare than SHAS. SHAS is when the player is moving Garrett through many intersecting elements of geometry (all the invisible shapes made to create the air you pass through between solids), and the engine gets confused by the complexity, and thinks Garrett is actually in a space smaller than he can fit in...crushed...and so he dies.
I get what you mean (mostly the reason I have so much trouble with DromEd, having to "carve" the level out instead of "building" it...)
It seems, however, that SHAS has been described differently. While the complex areas seem to be the cause, others have described it as the game losing track of the player height and putting them in free-fall until it finds them again, though the player splats as if they had really just fell...
I'm confused now :confused:
Quote:
I think I've experienced this exact glitch before. though I'm betting it was just so hard to experience it that the LG team never noticed.
Indeed, I don't know how possible it is to recreate it, or if there are special areas like there are for the sudden, splatty death.
I remember that the first example was in Bafford's Mansion, so I might try to get my disc running again with some toothpaste (it's worked for me before...) and see if it'll happen again.
I think the weird thing was that I was hiding in the barrels for a long time before I started to sink. I think the moment I really got stuck was when the servant walked away... I can't tell if that was because the AI somehow lost sight of me, or if this was just normal AI behavior...
Anyway, it was a long time ago, so the details could be wrong. Can a glitch be activated by just staying in one place for too long?
Thanks for all of your help, by the way!
Quote:
I've only ever experienced it once, but I wasn't sinking, I was moving upward as I struggled. I was pinned against a wall, in the corner formed by a bureau of drawers and the wall. It was as if I was in an invisible wedge with the point upward. I struggled and moved upward off the floor in ever diminishing and restricted movement, until I could only look around. I have sunk into the floor, as some AI have, but I was able to hop right back out.
Did that lead to your death, or did you just get stuck?
The thing that bothers me is that I may not remember some key detail, but I'm fairly certain that I was sinking and then died in the long fall way... I'm pretty sure unfortunate Garrett was laying on his side when he died, the way that you do when you jump from, say, a staircase...
jtr7 on 3/11/2009 at 01:59
I've never experienced SHAS as a fall...more like...he just falls over dead.
And on the wall, I just got stuck and had to go back to a previous save.
I'm unaware of this falling through the floor and plummeting to his death. What are you landing on?
TheGrimSmile on 3/11/2009 at 02:08
Quote Posted by jtr7
I've never experienced SHAS as a fall...more like...he just falls over dead.
And on the wall, I just got stuck and had to go back to a previous save.
I'm unaware of this falling through the floor and plummeting to his death. What are you landing on?
XD Perhaps I explained something incorrectly...
I think other threads described it a different way. The end result is the same- suddenly falling to the ground, dead. However, the cause was said to be the height thing. The cause was, then, that the player "fell" to their death because of the engine defaulting to free-fall when it loses sense of character height, when the player had never left the ground...
I should maybe find a direct quote XD
Is it possible that I only didn't die suddenly because the barrels slowed my "fall"? Perhaps it was that I only tried to move or jump once the servant left, and only then realized I was stuck...
jtr7 on 3/11/2009 at 02:12
Falling over is correct, the rest is something I've never heard of. Like I said...the engine thinks he's crushed. I don't think height is the only factor.
You can jump off of Angelwatch and land safely, if you drop a Frogbeast Egg at the right moment and land on it before it breaks open, or if you throw a Scouting Orb at the right time, which will magically teleport you to the ground or the level the Orb landed on as if the fall never occurred. Falling and landing on a sufficient incline will save you, and the barrels are rounded on top, even though you can't see it. But getting caught in the geometry is also a known glitch, and sometimes a sustained effort will release you. If you have a fire arrow and health potions, you could knock any movable objects out of the way, or flinderize them, which could release you, if you survive the blast, and the bounding boxes don't "crush" you between themselves as the move apart. You can make the objects move from an explosion at a decent distance to keep Garrett from much harm.