Wait... has anyone seen this glitch? - by TheGrimSmile
TheGrimSmile on 3/11/2009 at 02:25
Quote Posted by jtr7
Falling
over is correct, the rest is something I've never heard of. Like I said...the engine thinks he's crushed. I don't think height is the only factor.
You can jump off of Angelwatch and land safely, if you drop a Frogbeast Egg at the right moment and land on it before it breaks open, or if you throw a Scouting Orb at the right time, which will magically teleport you to the ground or the level the Orb landed on as if the fall never occurred. Falling and landing on a sufficient incline will save you, and the barrels are rounded on top, even though you can't see it.
Ah, quite possible I misunderstood something...
I can't really wrap my head around the "crushed" thing, but with the height thing, I could understand "falling" safely on the barrels, but upon hitting the ground, the engine re-establishes player height and the mention free-fall scenario occurs...
At the same time, the second example seems to fit the "crushed" thing makes more sense... The staircase is pretty tight, and it seemed I got caught on a corner that somehow confused the engine...
I'm not exactly sure how this stuff works...
(
http://www.ttlg.com/forums/showthread.php?t=100137&highlight=SHAS)
That was the thread I got my version from...
jtr7 on 3/11/2009 at 04:03
Holy Whippet said: "The explanation I heard goes something like this: the game engine (Thief 1 and 2 only) loses track of your height in the game. It assumes you have gone into freefall. When it finally gets back on track it takes you out of freefall. However it assumes you have been falling for that entire time (even if you haven't) and acts like you've just fallen a long distance = instant death."
Deep Qantus said: "The damage is calculated from falling speed, not from actual height or time spent falling. AI slingshotting is a good proof of that. 0.5 second flight time, going upwards/sideways the whole time... leaving only a wet spot on the wall."
So that's what you mean.:thumb:
What's weird, though, is I've never seen Garrett move vertically, not even briefly, until he's already dead and falling to the side. It happens so fast.
This is what I was trying to say about "crushed", that he has so many brush edges intersecting him that the engine thinks he's only in one "bubble" of space, not all of them he really is in:
Inline Image:
http://img134.imageshack.us/img134/9805/shas.jpgBut apparently that's incorrect. Huh.
TheGrimSmile on 3/11/2009 at 04:10
O.o that is quite the confusing jumble...
So, the question is... what causes this glitch? The staircase, as I said before, really does fit the "crushed" theory, as the steps you've shown can cause SHAS rather easily...
But a corner of a rectangular room with a few barrels in it doesn't seem like it would cause this problem... though I really can't be sure.
Is it possible that all the time I was crouching amid the barrels, I was slowly pushing them apart and thus causing them, somehow, to fall back onto Garrett and kill him when I tried to move?
It's far-fetched...
My verb tenses are awful DX
KoHaN69 on 4/11/2009 at 05:02
I thought it was the door closing on me, and moving Garrett into a forbidden geometry.
happened at least a dozen times (i stand in doorways a lot)
Shadowriku95 on 10/11/2009 at 22:40
YES ! I have the same glitch, but it's in different places...or a different PLACE.
:eek::eek:
:eek:
It happens around the Haunted Cathedral, I get out of the spider's hideout, near where the Keeper Statue is. Well, somewhere around there. I turn around, and the lighting not being very good on I walk into a small space there where there is some loot. I grab the loot, then I start sinking...sinking...thne Garrett goes ''Buwrarahhhh!'' (Does he make that sound ?)
And then I'm dead.
Something weird also happens in TDS...I'm in the Clock tower, and I'm in the room where all the levers are, the lowest room, last bit of the level. I by ''accident'' jump into the furnace, but I don't die : I start sinking...sinking...and whilst I'm sinking, everything goes bright white, like someone spilt whit fluorescent paint all over the screen. Then, when the screen is completely white , I die with a ''Brwahhhhhhhahhh !!!!''
Weird....Someone explain that to me....Weird glitch..dammit.
Albert on 12/11/2009 at 03:45
Just thought I'd mention: I didn't die, but I was slowly sinking into the ground in Thief 2 (ashen age, showing off to a friend :P).
sNeaksieGarrett on 14/11/2009 at 06:38
In case anyone was wondering (specifically TheGrimSmile), the term SHAS is just as it sounds. You 'suddenly' die. Now, the cause of said death appears to be many different things.
One rather funny/startling SHAS encounter I had in the original TDP game (i think) was in the Haunted Cathedral. It was in that room that leads to the staircase and then the courtyard. I could get a screencap if need be. Anyway, I was leaning around a corner in the second floor in that room, and all of a sudden I was flung across the room and splatted against a wall... I was dead on impact.:laff: Poor Garrett.:erm:
(Okay, admittedly, this isn't exactly a SHAS, but in my defense it was a glitch and this thread is about a glitch.) Actually, come to think of it, the term SHAS is misleading. One would assume that it is "sudden" but all of the times that come to mind where this phenomenon occur were because of an action Garrett took that caused it to happen. Such as, walking over the broken staircase in Return to the Haunted Cathedral and getting stuck and then dying. The only true SHAS then, would be if you were just walking and suddenly died for no reason. I can't recall if this particular scenario has ever occured.
jtr7 on 14/11/2009 at 07:01
SHAS happens.
Of course, movement leads to it, it doesn't happen just standing around not getting attacked or anything. It can happen just walking along and passing through complex invisible geometry. There is no delay, no sticking, just instant death. My first SHAS experience--repeatable in the prepatched TMA, and if the patch didn't effect it--was in Osterlind's office at Rampone's Dockside Shipping. Before I knew all the ways the games hide secrets, I was really exploring every nook and cranny and suspicious looking anything--especially after seeing how the wedding rings were hidden in the previous mission (I didn't know that was the only instance of that kind of hidden loot). I opened the locked crate in there with the spice, and saw that the bottom half of the crate was boarded off. I didn't know this was normal and not a sign of another compartment below, so I was looking for a way to determine if it was hiding something more (I didn't know that it would've highlighted or given me a stronger clue). I went up on top of Osterlind's desk while looking at the situation from different angles, then hopped off the desk into the crate. I hadn't yet figured out the game mechanics, so I tried every stupid thing, including jumping up and down in the crate--SHAS!!! No warning whatsoever. I thought I'd found a booby-trap, but since I didn't see what killed me, I recreated the circumstances--SHAS!! I figured I should just avoid that space, and go on. Later, I read about SHAS here on TTLG and knew what had happened. Whew! Wacky, eh?
sNeaksieGarrett on 14/11/2009 at 07:37
Ah, I see..
Hah, what a horrible time to be introduced to it!
(Actually, it happened to me before I knew about the SHAS topic(s) on TTLG... I think the first time I experienced it was the broken staircaise. I think it really startled me - one of those WTF!? moments.)
Quote Posted by jtr7
It can happen just walking along and passing through complex invisible geometry.
Ah, okay then... This is what I meant. The other cases are sort of the players' own fault if you will, because the player did something to cause it (i.e. me leaning around a corner too far and you jumping in the crate.)
jtr7 on 14/11/2009 at 09:59
Yeah, it wasn't leaning around the corner and getting flung causing SHAS, it was physically smashing into the wall at high velocity that killed Garrett. SHAS isn't preceded by anything perceptibly harmful at all.