Random_Taffer on 7/3/2015 at 20:38
I have a mesh that I've altered. I would like the AI to have glowing eyes and I think that's going to require me to edit the mesh further in some way as just attaching dynamic light objects doesn't achieve the effect I'm going for.
Would anyone be able to do this for me?
I can send you the mesh. Just let me know here or over PM.
LarryG on 7/3/2015 at 21:15
My suggestion is a model tweq. Possible using CameraAlert or CameraAlert2 to get the model tweq activated on alert. With that approach, if it works, you just have to edit the mesh texture and not the mesh and then hex edit in the new texture for your alerted mesh models.
R Soul on 7/3/2015 at 21:42
Did you misread Random_Taffer's post? He said altered not alerted.
The robot meshes do have a glowing eye but that's done by assigning a second material to those polygons. That material is given the Illum property which you can set in 3ds->bin. However those polys are about the same size and shape of the eye. A standard human-like face uses just two triangles around they eye, so it might look odd to assign an illum material to them because it would include too much of the surrounding skin.
You can either re-do the polys so there's an oval shape around each eye, inside which you can assign an illum material, or you can make a new texture containing just the eyes on a transparent background. With png, tga or dds you can have soft transparency. You can place the new material on a set of polys just in front of the original eyes, and make the material illuminated.
LarryG on 7/3/2015 at 22:07
Yep. I misread.
For glowing eyes all the time, do what R Soul says.
Yandros on 7/3/2015 at 22:22
I think what Rob is asking for is someone to do what R Soul just suggested, giving the ILLUM property to the eye texture only. Neither he nor are able to edit AI meshes to do that, so he is asking for someone to do it.
LarryG on 7/3/2015 at 23:08
Send it to me & I'll see what I can do.
Random_Taffer on 8/3/2015 at 00:18
Thanks, Larry! Email sent.
LarryG on 8/3/2015 at 01:00
Does anyone have the BugBeast .3ds file with limit planes. I have most AIs but not that one. (It's not in Shadowspawn's TG mesh pack that I can see)
Yandros on 8/3/2015 at 04:25
I don't know of any, can 3ds2bin not just convert the original files to 3ds?
LarryG on 8/3/2015 at 07:15
All but the limit planes. They get dumped in creating the bin, so you can't get them back from the bin. And they are kinda important. I don't know where they belong to make the beast work correctly. Without a proper model, I'm afraid there's nothing I can do.