Warren Spector on Human Revolution: "I screamed at the television as I played" - by SDF121
Thirith on 26/3/2012 at 11:28
To my mind, both Invisible War and Deadly Shadows are odd ones. The latter especially has some of the best moments of all of Thief IMO, but it's also got some of the laziest writing - check out the Pagan conversations and some of them are embarrassing, the equivalent of someone thinking that Shakespearean language means you just throw in random "thees" and "thous" and end every verb with "-eth". Invisible War also has some pretty clever writing, as far as I'm concerned, but it fails miserably at making it cohere into a whole, and the sublime and the ridiculous is usually only a pixel apart in this game. (I thought that the coffeeshop subplot was worthy of Pynchon, once you realise that it's a satirical mirror of the overall storyline, but that sort of breaking the fourth wall didn't really help the game.)
Pyrian on 26/3/2012 at 16:10
Quote Posted by dethtoll
That said, he's in no position to be talking about screaming at the game, considering we all did that with Invisible War.
:cheeky: Forums need Like buttons.
Ironpants on 26/3/2012 at 16:53
Quote Posted by Thirith
Deadly Shadows ... it's also got some of the laziest writing - check out the Pagan conversations and some of them are embarrassing, the equivalent of someone thinking that Shakespearean language means you just throw in random "thees" and "thous" and end every verb with "-eth".
I was appalled and insulted at this infantile grasp of the pagan dialect. It's grim, beautiful and believable in the originals - what the fuck happened?
Renault on 26/3/2012 at 19:40
Quote Posted by Ironpants
I was appalled and insulted at this infantile grasp of the pagan dialect. It's grim, beautiful and believable in the originals - what the fuck happened?
Especially considering some Thief vets were on board, including Viktoira herself (Teri Brosius). Gotta wonder why they didn't do or say anything to change it, as it just sounds ridiculous in TDS.
Jason Moyer on 27/3/2012 at 01:23
My favorite part of DXIW was the cynical "we're using a hologram of Britney Spears as a civilian surveillance tool" thing. That and the coffee wars were brilliant, I thought.
ZylonBane on 27/3/2012 at 04:03
Quote Posted by henke
I felt like the shortcomings of IW and DS were mostly because of the constraints of the engine they both used, not so much the design choices they went with.
Yeah... no. The terrible engine can only take some of the blame. Both IW and DS are awash in awful design decisions. Loot glint, anyone? Universal ammo? The idiotic "Coffee Wars"?
Seriously, fuck Coffee Wars. I was honestly surprised that there wasn't a coffee shop somewhere on Liberty Island.
henke on 27/3/2012 at 05:10
Loot glint and universal ammo didn't bother me in the least. Nor did arrow trails or blue shadows or third person view. I did miss swimming though, and rope arrows. Coffee Wars? I don't think I did that sidequest in either of my 2 playthroughs.
Emerald Wolf on 27/3/2012 at 05:44
So... in general people were OK with how the Keeper Assassins would go on a rampage because everybody could see them ?
Just thought someone should point that particular absurdity out.
Sg3 on 27/3/2012 at 06:15
Quote Posted by Koki
It's not just Invisible War, it was also Deadly Shadows. Both horribly shallow reimaginations of the original games.
I no longer dislike you. : D
henke on 27/3/2012 at 06:35
Quote Posted by Emerald Wolf
So... in general people were OK with how the Keeper Assassins would go on a rampage because
everybody could see them ?
I must have repressed that memory. Yeah the Keeper Assassins were terrible. Especially if you had played the Equilibrium FM for T2 beforehand which portrayed them as near-invisible silent assassins. Encountering them in TDS and finding out that they basically just were the same AI as all the other guards was a big disappointment. :erg: