Warren Spector on Human Revolution: "I screamed at the television as I played" - by SDF121
henke on 28/3/2012 at 09:22
Yup. That's how I roll.
edit: you know what, that image deserves better than to be buried at the bottom of page 2.
That kid knows what he likes and he's not being influenced by what anyone else thinks. We should all strive to be more like him.
Pyrian on 28/3/2012 at 15:21
Quote Posted by henke
It probably has been explained but I can't say I remember the explanation either.
Oh, I
remember just fine. They complain that it's not realistic and that it destroys game balance. The problem is that neither of those arguments stands up to the slightest scrutiny - so much so, that I can only assume that it's something else altogether.
Quote Posted by ZylonBane
...the "fuss" with universal ammo has been explained over and over and over, continuously, since the game's release.
And not once have any of those explanations made a lick of sense.
...Actually, was it really some big outcry or was it just ZB over and over again until it
looked like a big outcry? I can't remember the last time anybody
else mentioned it as a "big" issue with IW. Does anybody else think universal ammo should be mentioned alongside tiny levels, excessive resources, and inconsequential choices? I wouldn't even rank it with the wooden animations or the often-hilarious physics.
DDL on 28/3/2012 at 15:58
It doesn't really destroy game balance, it just..eliminates one of the more engaging resource management aspects of the original. You'd tend to hoard GEP ammo because it was relatively rare and so useful, and splurge 10mm and buckshot like it was going out of style because it was plentiful. You had to think about how much ammo you had for each gun, and what ammo usage was most appropriate for the situation. Plus you could run out of individual ammos, forcing you to try novel approaches you might otherwise not have considered ("whups! No 10mm left...let's clear the room with...uh..flare darts and a PS20!"). You could also accumulate ammo even for guns you weren't holding, so in extremis you might have to pick up an enemy's gun to use for a bit.
And of course, if you found you were basically never using GEP rounds because you were just THAT good at hoarding, you could splurge a few in a gratuitous display of overkill, just for shits and giggles.
Ammo choices, and by extension weapon choices, felt more meaningful.
In IW it all comes from the same pool, so you miss out on the OOH SHINY glee of finding a cache of WP rockets (or whatever), plus you tend to be more conservative: you can't fire off a rocket for the hell of it, because that rocket could've been ten pistol shots, and on balance, ten pistol shots are far far more useful. There's no desire to grab an enemy's weapon to use up surplus ammo for guns you don't use, because there's no such thing as surplus ammo anymore. You never have to improvise due to ammo-limitations, beyond "Currently have ammo" vs "Currently do not have ammo". There's no ability to hoard special ammo, because there is no special ammo anymore.
If you're like me, you pretty much just end up pistolling through the whole game because that's far and away the most efficient ammo-sink, with a bit of mag-rail thrown in toward the end as the armoured templars turn up.
Jason Moyer on 28/3/2012 at 17:01
I can see how universal ammo would be a nuisance, but I always ended up with a massive amount of ammo in all 3 games anyway.
Pyrian on 28/3/2012 at 20:14
DDL: That's all valid as far as it goes, but IMO it just doesn't go very far, as ammunition in all three games is relatively plentiful (aside from a few of the special ammos in DX1, whose IW equivalent is basically the special weapons). Indeed I know I ran out of ammo in IW a few times (for while supply was abundant, you can blow through your capacity pretty quick), but never did in DX1. Something like only using the pistol for its ammo efficiency seems a bit ridiculous to me, it's like, you clearly didn't have to handicap yourself like that so why do it? Specialty ammo was removed, but instead you have specialty weapons and relatively interesting weapon mods. Finally, running out of ammo in IW is IMO more interesting than in DX1, as you have to rely on stealth, grenades, mines, and augs rather than simply switching weapons and continuing to blaze away.
I can certainly understand why any given person might prefer the old system - verisimilitude alone is enough for that - but the sheer vitriol generated by that one feature seems inordinate. Does anybody complain about universal mana?
DDL on 28/3/2012 at 21:50
Well, ask yourself: how many systems (ever) have used universal ammo for a gun-based game?
It's not a popular choice.
Mana isn't a valid comparison, mana is closer to bioelectricity than anything else. A valid comparison would be 'universal arrows' that work in crossbows, slings, dartlaunchers, blowpipes, flintlocks, cannons etc.
(admittedly, a cannon that fired a huge bunch of arrows would be pimp)
A few other (minor) things: you can't forshadow cool weapons by providing the ammo before the gun appears, and you can't give subtle hints to the player via ammo drops (i.e. bot heavy areas with sabot ammo, etc etc).
I dunno, universal ammo just seems like such an unnecessary thing to create. It doesn't really make any sense in any context, other than "dev laziness" (since ammo balance and drop placement is a fuckton easier if you only have to think about one ammotype). It adds absolutely nothing, and takes away quite a bit. Plus as I recall, the ammo usage wasn't even numerical, it was just "low", "high", "extortionate" etc, so you couldn't even predict how many shots you'd get for a given 'clip' before you actually fired the things (I could be wrong on this one).
Bear in mind I like IW, and have actually finished it more times than DX (not least because it's shorter), but the universal ammo never stops looking silly.
Still: Tong tennis ftw.
Jason Moyer on 28/3/2012 at 22:21
Tong tennis?
DDL on 29/3/2012 at 05:53
Kill tracer tong, throw his corpse straight up, see how long you can keep him in the air by shooting him.
SubJeff on 29/3/2012 at 07:40
DX4: Tong Tong Tennis
faetal on 29/3/2012 at 13:05
I managed one run-through of IW and won't be going back to it. I found it just so tedious. It isn't terrible at all, just mediocre.