Gvozdika on 18/6/2010 at 14:26
Quote Posted by PotatoGuy
Simple. The less space in a mission, the less possibilities for nonlinearity.
Yet you can design the worlds biggest level and in the end its just a very long corridor - or even a couple paralleling corridors - linking start point and exit. And it will also be the most linear level ever.
Actually Doom3 - an extremely linear game - was originally designed in one piece to only later be divided into smaller sections that finally made up the levels.
Quote:
I had not even half the navigation trouble going through TDS' Moira, Sunken Citadel, etc. then going through Escape! (and I'm still wondering how you can possibly put that under linear missions).
Simple. Most I ever felt to navigate during Escape! was following the tunnel / corridor Im currently in, right to the exit.
kabatta on 18/6/2010 at 14:31
Sure. Have it your way. Believe what you will. *yawn*
Anybody else with a funny bitter comment?
PotatoGuy on 18/6/2010 at 14:31
You're giving one explicit example. I'm talking about possibilities. I agree with you that TDS isn't really that more linear built - it's just that because they are smaller that they are more easily to navigate.
And about Escape! - finding the exit isn't that hard, but when you try to explore all the caves on your first playthrough, you have quite some non-linearity to go through.
Edit: Going too off-topic, sorry. If you want to debate further, I suggest a PM or a new thread, Gvozdika.
Lytha on 18/6/2010 at 14:33
Quote Posted by Gvozdika
Simple. Most I ever felt to navigate during Escape! was following the tunnel / corridor Im currently in, right to the exit.
I try to fit that description onto any OM or FM of Thief I know about, since it doesn't match Escape! at all, but I can't find any matches. I would suggest that you should stop trying to Ironman your way through Bafford's, Cragscleft and Bonehoard for the 1000th time and instead play the later missions as well even once, but that's just my opinion, of course. :angel:
Gvozdika on 18/6/2010 at 14:46
Quote Posted by PotatoGuy
You're giving one explicit example. I'm talking about possibilities. I agree with you that TDS isn't really that more linear built - it's just that because they are smaller that they are more easily to navigate.
Oh, we can well agree on that.
Quote Posted by Lytha
I try to fit that description onto any OM or FM of Thief I know about, since it doesn't match Escape! at all
Thats ok. I was talking about the way I felt, not about how you felt, anyway.
Quote:
I would suggest that you should stop trying to Ironman your way through Bafford's, Cragscleft and Bonehoard for the 1000th time and instead play the later missions as well even once, but that's just my opinion, of course.
Wait. What do you mean, "trying"?
Still dont see whats so "iron" about not reloading. Its how just everybodys real life works, isnt it.
Thor on 18/6/2010 at 14:53
*Thor takes some popcorn and watches*
Oh why do my posts have to begin a new page at all costs...
kabatta on 18/6/2010 at 14:57
neah...my comic is dry today. I'll let somebody else step in.
Lytha on 18/6/2010 at 15:37
Quote Posted by Khad
Compasses work on the basis of Satanist ritual magic(...)
Cookie points for answering the questions, but negative cookie points for how you reported your progress with your new fanbase here at TTLG over at the SA thread.
God grief, now my co-worker is confusing me. Take and give a "brownie point" or a "cookie point", whatever.
You're right that the suggestion to let Crosby play the games was brought up over there, but I failed to notice a response of yours to that question, so I asked it again. :p Besides, ADD would be better at the game than Crosby. Cats usually are better at stealth games than dogs.
So yeah, keep them coming, and expand your vocabulary a bit beyond "fuck this game", and all is well and good.
Khad on 18/6/2010 at 15:44
Quote Posted by Lytha
Cookie points for answering the questions, but negative cookie points for how you reported your progress with your new fanbase here at TTLG over at the SA thread.
I am not good at math.
kabatta on 18/6/2010 at 15:47
Quote Posted by Lytha
Cookie points for answering the questions, but negative cookie points for how you reported your progress with your new fanbase here at TTLG over at the SA thread.
God grief, now my co-worker is confusing me. Take and give a "brownie point" or a "cookie point", whatever.
You're right that the suggestion to let Crosby play the games was brought up over there, but I failed to notice a response of yours to that question, so I asked it again. :p Besides, ADD would be better at the game than Crosby. Cats usually are better at stealth games than dogs.
So yeah, keep them coming, and expand your vocabulary a bit beyond "fuck this game", and all is well and good.
I agree. Too much spirit can spoil.