Muzman on 27/5/2014 at 20:46
Do they explain at all where Aidan gets his enormous processing power to do all this database cross referencing and/ or how the authorities in charge of all these systems he has access to never manage to notice just how owned they are?
icemann on 28/5/2014 at 01:02
RPS (
http://www.rockpapershotgun.com/2014/05/27/watch-dogs-pc-review/) hated it for the most part. I still plan to get the game, though with so many games in the back log (Tomb Raider, Dark Souls 2 and Stick of Truth being top of the todo list), be a while till gets a play. I hope it's not a complete mess and is fun to play.
Tony_Tarantula on 28/5/2014 at 01:21
Based off that review my predictions for it were largely correct. If anything I was too generous in my expectations because I thought that the "hacking" mechanic would work well.
Slasher on 28/5/2014 at 01:24
Does this game have those wonderful eavesdropping missions I encountered in Black Flag?
icemann on 28/5/2014 at 03:51
Those types of missions were in every last AC game, from the first onwards.
faetal on 28/5/2014 at 08:00
Shame. I had very high hopes for this game not turning out as another Ubisoft map-markers OCD quest. Since I'm still idling on AC:B and intend to finish that series at some point (I own Revelations and III, so may as well give Black Flag a try also), I can't see WD being much of a worthwhile purchase unless some patching miraculously turns into GOTY material.
WingedKagouti on 28/5/2014 at 09:03
TB does mention some PvP options remniscient of Dark Souls in his video, but he is unable to demonstrate due to a lack of players at the time of recording (press release and so on), which could elevate Watch Dogs above the Standard Open World Collectible Huntfest.
DaBeast on 30/5/2014 at 03:50
Thoughts so far.
It's the Assassins Creed model all right, tweaked slightly to fit in with the different aesthetic, but it's all pretty much the same. In lieu of apple puzzles and tower liberations to extend the playable map area, you have a type of hack. I could be wrong, but the player characters' run animation looks awfully familiar. 5 years or so is a long project time, but they've clearly borrowed a lot from the AC games.
Story is a mix of vaguely intriguing and cringe-worthy cheese with the main story arc drip-fed just like AC. They also seem to have borrowed the karma system slightly from from Infamous, civvies won't phone the cops if you are the friendly neighbourhood vigilante, if you constantly mow people down in your car then you'll quickly become hated, so nothing fancy yet.
The hack mechanic seems to work really well, but the novelty wears off, not that it gets tiresome. This makes combat much more fun that a straight up shoot-from-cover while still providing stealth options.
At least there is no animus etc
Performance issues seem to be a big gripe. For me it was reasonable until driving where it stutters like mad, which is exactly what GTA 4 was like. Adding -disablepagefilecheck to the exe worked like a charm though.
Think I'd wait for a sale if you're not sure. I've enjoyed all but the latest AC games, so if you're not a fan of that model then yea, avoid.
icemann on 30/5/2014 at 07:11
Answers the question of why they never did a AC game set in their "modern" setting.
SubJeff on 30/5/2014 at 08:42
Think I'll be avoiding this then.