Water Contest mission - Sneaking Through Venice Sept. 22/06 - by TheNightTerror
woodrufus on 15/4/2009 at 18:41
A lovely little mission with lovely music. Anything in Venice reminds me of
1) Tomb Raider and
2) Don't Look Now
:D
Meisterdieb on 18/4/2009 at 14:52
Absolutely lovely mission - the music is very well chosen.
Only nit-pick is having to trigger an obvious trap.
What's up with the pickpockets?
It says I have 6 of 13 but I'm fairly sure I got all of them - even those of Negreto and his 2 henchmen...
(One could be the usual 1-too-many bug, and one might be the bottle the drowned guy is holdin but that still leaves 5 unaccounted for.
Orfeus21 on 23/2/2015 at 20:01
i cant get up from the swimming pool that appears right after I open the chest... I dont know how don managed but i tried like 20 times and still cant!:eek:
help me im so nervous
hopper on 31/1/2016 at 23:24
I'm having the same problem. I guess it's something to do with NewDark. Mantling seems to be a bit different. Anyway, I gave up on the mission because of it :(.
Tannar on 1/2/2016 at 01:59
You may not have New Mantle turned on. Look in your Thief 2 folder for a file called cam_ext.cfg. In that file there is a line in the Game Specific section which just says "new_mantle". It should NOT have a semi-colon in front of it, like this:
; -------------
; game specific
; -------------
; enable new mantling code
new_mantle
If it has a semi-colon, just remove it and save the file.
Renault on 1/2/2016 at 03:36
Odd, I wasn't able to climb out of the pool even with new_mantle enabled. And this mission came out before New Dark was released anyway. Not sure what gives here.
Tannar on 1/2/2016 at 04:42
I didn't know. I'm not sure I ever played it.
baeuchlein on 1/2/2016 at 14:33
My notes for the mission also mention the problem that sometimes, one cannot get out of the water after the trap. I never played this with NewDark, so maybe it is not a NewDark-specific problem, but rather something with the mission itself - unless I wrote my notes after reading on the German TTLG forums about other people's problems with getting out of the water. They didn't tell whether they played with NewDark or still with Thief2 v1.18.
I know of no other good way to deal with this than to save the game before the trap (which, of course, is difficult the first time when you don't know about said trap) and then try reloading and playing that part again when you can't get out of the water.
Two other approaches to this situation:
a) Somewhere near the beginning of this thread, someone mentioned that you can position yourself in a way that you don't fall down when the trap is triggered. I never tried this.
b) When I had a bit of trouble getting out of the water once, I carefully swam back from the rim of the pool and tried to climb out. If it didn't work, even when Garrett made his "mantling cough sound", I swam back another small step and tried again. Maybe you can find the right spot this way, but it is not guaranteed, I'm afraid.
Grandmauden on 2/2/2016 at 03:41
I also had trouble mantling out of the trap pool when I played this mission in NewDark recently. What worked for me was to drop an item from my inventory (like the papyrus from the rigged chest) on the water's surface near the edge, swim up to the object, and mantle. Garrett suddenly climbed out of the pool. I tested it again, and it succeeded just about every time. Why, I have no idea.
fortuni on 27/8/2019 at 05:34
dml to fix a few misplaced objects
Code:
DML1//Sneaking throught Venice//miss21.mis.dml
-ObjProp 162 "PhysType"
+ObjProp 162 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 162 "Position"
+ObjProp 162 "Position"
{
"Location" 100.6,110.43,81.88
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 163 "PhysType"
+ObjProp 163 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 163 "Position"
+ObjProp 163 "Position"
{
"Location" 103.38,109.64,81.88
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 164 "PhysType"
+ObjProp 164 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 164 "Position"
+ObjProp 164 "Position"
{
"Location" 107.08,110.18,81.88
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 165 "PhysType"
+ObjProp 165 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 165 "Position"
+ObjProp 165 "Position"
{
"Location" 104.36,111.3,81.58
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 166 "PhysType"
+ObjProp 166 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 166 "Position"
+ObjProp 166 "Position"
{
"Location" 109.38,110.0,81.58
"Heading" 0
"Pitch" 0
"Bank" 0
}