Eshaktaar on 11/10/2006 at 20:17
Just try to make a big circle pattern with the missing piece in the center.
The Phantom on 12/10/2006 at 11:47
Quote Posted by SinisterShadow
I've played on expert too, but there was no
water elemental in that room. This little fella seems to have lost its way somehow. Try to reload an erlier saved game.
Loading an earlier save-game didn't solved it, so I just replayed the mission. After that the room was clear as it should be :).
I also noticed that the high swinging blade in the corridor, which wasn't active the first time, suddenly worked the second time I played the mission.
Together with the frame rate issue, these are the only minuses.
An incredible mission :D It reminds me of the first tomb raider game.
The Best water contest entry I played so far. It's very good looking, the technical effects are amazing...it excels in every category, except humor.
Whoever the author is, really great job :thumb:
DrK on 12/10/2006 at 14:17
Outstanding fm :D ! I enjoyed every puzzle I met in this one, and usually I easily get annoyed/stuck by puzzles. Everything has been worked with a very great taste in this fm : details, "summer" atmosphere, lighting effects, the last sequence :eek: ... And as Phantom said, it reminds me the first Tomb raider too.
I prefer What lies below, but this one is surely a close second in my ranking. Excellent work :thumb: :thumb: :thumb:
lauriah on 13/10/2006 at 15:08
In the [SPOILER]room with the timed flames (one of the three rooms around the pedestal)[/SPOILER], am I supposed to [SPOILER]be able to run through it without any speed potion, or is there something else I should do before running[/SPOILER]? :confused:
Eshaktaar on 13/10/2006 at 15:25
[SPOILER]No need for speed potions. If you stand between the two flame jets, you're safe. Just run into the center of the room, turn around (as the room flips you by 180°), wait for the flames to go out again, and run out.[/SPOILER]
Yandros on 13/10/2006 at 17:50
And if you mean the other room, with four flame jets coming out of the floor, you're supposed to use the large pedestal thingie in the other room to cover up one of the jets in order to get by them.
Elentari on 13/10/2006 at 20:27
Woo hoo. I just finished this mission (with a little help from this thread. lol) and I have to say its awesome. I love the fact it was puzzle oriented instead of 'avoid the monster' type game. Although it wasn't hugely 'thiefish', it was still a lot of fun.
I did experience a little bit of lag around the flame area - but after applying the fix I downloaded here, it ran with no problem whatsoever.
I have to say those blades in the wall were well done. The top one got stuck in the wall, but the bottom one gave me a few fits - I jumped out of my skin when it hit me and flung me back across the room. lol Nice effect to give an invisible body some actual weight.
I did have a bit of an issue finding where to go. Down into the central room with the dead archaeologist was a bit confusing on where to procede from there. Once I found my way up, again I had a little difficulty finding where to go. I got through the [SPOILER]spike pit room, easily, by translating the glyphs. Took me a bit to catch on that some were brighter, but by then I was already on the path. [/SPOILER]
I loved the puzzle to [SPOILER]set up the mirrors to reflect into the sun at the top of the big door.[/SPOILER] It was not hard to see what to do, though getting it to cooperate was a bit of a challenge. It would have been a bit easier to be able to stand behind them and aim them where you could actually see, but over all it was a lot of fun. (and I suppose making it easier isn't a good thing.
Now the puzzle that [SPOILER]flips you 180 degress was a bit of a throw.[/SPOILER] It kept me from finding my way through several times I'd run in, not see anything and think it was a dead end, until I caught on to what was going on. It was worse in the [SPOILER]room with the fire jets in the wall, as you are concentrating on not being fried and don't notice the flip. lol[/SPOILER]
The torch was also a brilliant addition. Finding out how to light it was tricky - though I managed it by accident, by pulling out the wrong weapon. But it was nice to be able to use it to illuminate those dark areas where you might otherwise have missed things.
The one thing I would have liked to see more of was places where you need to [SPOILER]translate the hiroglyphs. [/SPOILER] I thought this held a lot of potential, and apart from that one spot its almost useless. Enough work went into putting it in in the first place, I would have liked to see more of this. (and not like it was hard to accomplish for the player)
The way water was used was brilliant too. Not the watery-est of water missions, but the usage was very well done. It was startling, and unusual to this game. While I made it through that part without issue (IE, my first instinct was correct about how to get out of there. . .) it was still tense enough to keep my attention.
The atmosphere was lovely. A very nice break from the dark city and caves and rotting mansions. I liked how bright and sunny it was for a change. While I'm not sure I'd like to see a ton of this atmosphere break out for a thief who's supposed to work mainly at night, it was a nice change. This one I will definitely be keeping.
The only *issue* I had was the lack of atmospheric sound, apart from the water, blades and elementals. I think its because I got an error on loadign it saying it could not play the mP3. Not sure what to do about that. I am using Garrettloader to play the FMs.
Kudos to the author. This was a nice way to get my feet wet* for playing fan missions. I shall definitely look forward to seeing more along these lines.
*Pun intended. :)
Eshaktaar on 13/10/2006 at 20:38
Download the latest version of GarrettLoader or DarkLoader that supports .ogg files. The background music is very atmospheric (done by Schattentänzer, I presume).
lauriah on 13/10/2006 at 21:03
Thanks - for some reason I didn't happen to try the most obvious solution.. :rolleyes:
Elentari on 13/10/2006 at 21:42
Quote Posted by Eshaktaar
Download the latest version of GarrettLoader or DarkLoader that supports .ogg files. The background music is very atmospheric (done by Schattentänzer, I presume).
Oh. I thought I had the latest version. Guess it got updated when I wasn't looking.
Ok, that worked. Had to do a complete reinstall of the Loader, deleting the old one entirely, but I can now hear the sounds in this mission. VERY nice. Was worth the effort of reinstalling. I'll have to replay it now. On Expert, since I already did hard. :)
Thanks for the help.