baeuchlein on 1/9/2013 at 10:52
Quote Posted by Flavia
I recently tried to replay this mission, but it's impossible. Most puzzles simply refuse to work: I'm not getting teleported where I should and I can't interact with crucial objects. Reinstaling NVScript fixed some of the issues, but others remain.
Did you re-start the mission after you reinstalled NVScript? A saved game made without NVScript or with an older Version of NVScript will usually
not work.
Are you using NewDark?
Do you have problems with other missions as well, or is it just Temple of the Tides?
Flavia on 2/9/2013 at 11:17
Quote Posted by baeuchlein
Did you re-start the mission after you reinstalled NVScript? A saved game made without NVScript or with an older Version of NVScript will usually
not work.
I somehow skipped that part :sweat:
Works fine now. Thanks anyway.
llanita on 19/9/2013 at 13:02
I've read the walkthrough because I just couldnt find the tear room, and it says it's in the second room with the water elementals, on the north wall, which opens when you're in front. The only N wall there is the one between the two water fountains, and that wall is just not opening for me. I've even tried walking through the wall. I've explored that whole room, and still nothing. getting frustrated now.
Please help.
cassee on 27/11/2013 at 04:43
Wow! That was the first PC game I ever played. Thief was the second! This def reminds me of those games and I'm loving the puzzles.
Nameless Voice on 28/11/2013 at 17:42
Quote Posted by llanita
I've read the walkthrough because I just couldnt find the tear room, and it says it's in the second room with the water elementals, on the north wall, which opens when you're in front. The only N wall there is the one between the two water fountains, and that wall is just not opening for me. I've even tried walking through the wall. I've explored that whole room, and still nothing. getting frustrated now.
Please help.
It should just open as you approach. There's no special trick for opening it.
I had originally wanted to add a puzzle to that room to open it, but I couldn't think of anything good, so I just had the door open automatically as you approach.
Gloria Creep on 28/11/2013 at 20:47
I'm replaying this mission, but if I put one sample in the machine the other gets to be unusable, as in an EMPTY sample bottle. If doesn't matter which one of the samples I use first. Is this a New Dark thing?
:angel:
Nameless Voice on 28/11/2013 at 21:45
Machines and sample bottles in The Temple of the Tides? :o
Gloria Creep on 29/11/2013 at 02:46
I gues I got mixed up with another mission. Sorry to say! erm :erm:
Unna Oertdottir on 16/8/2019 at 09:30
I made a dml fix for this mission. It should work with new nvscripts, also in win 10.
The old nvscript (renamed to mayan.osm) in the FM zip does not work in win 10 any more. Delete it, it's located in the FM folder. New nvscript will be loaded by the dml.
Code:
DML1//Temple of the Tides//Proximity fix//miss23.mis.dml
#script nvscript
+ObjProp 184 "DesignNote"
{
"" NVProximityObj=146; NVProximity=1.75; NVRelayTrapTDest="~ParticleAttachement"; NVRelayDelay=1500
}
+ObjProp 180 "DesignNote"
{
"" NVProximityObj=146; NVProximity=1.75; NVRelayTrapTDest="~ParticleAttachement"; NVRelayDelay=1500
}
+ObjProp 188 "DesignNote"
{
"" NVProximityObj=146; NVProximity=1.75; NVRelayTrapTDest="~ParticleAttachement"; NVRelayDelay=1500
}
+ObjProp 192 "DesignNote"
{
"" NVProximityObj=146; NVProximity=1.75; NVRelayTrapTDest="~ParticleAttachement"; NVRelayDelay=1500
}
-ObjProp 231 "DesignNote"
+ObjProp 231 "DesignNote"
{
"" NVRelayTrapOn="FrobInvEnd"; NVRelayDelay=500; NVRelayTrapTDest="[Me]"; NVRelayTrapTOn="GiveDictionary"; NVRelayTrapOff="Null";NVRelayTrapTCount=1;NVItemGiverOn="GiveDictionary"; NVGiveWhat="Dictionary"; NVAmbientSoundTrapOn="GiveDictionary"
}
ffox on 16/8/2019 at 10:15
Is this a .nut or a .dml? Installation hint please.