Unna Oertdottir on 16/8/2019 at 10:18
This is a dml. You can see it in the first line (DML1). Create a txt file, copy+paste the code and save it in the FM folder as "miss23.mis.dml" (or rename the txt file).
fortuni on 16/8/2019 at 14:53
Quote Posted by ffox
Is this a .nut or a .dml? Installation hint please.
We've fixed 150+ missions so far and I had never heard of a .nut before we had an issue with Under Templehill.
That .nut code Unna posted on the Editors Guild was a script for devs with regard to a significant script issue related to ND1.27
It is highly unlikely we will ever post anything other than dml's in individual mission threads.
ffox on 16/8/2019 at 18:17
Thanks for that. :D
Perhaps it would be easier for us punters if we were given a download link to the zipped .dml file with a reminder to unzip it into the FM folder?
fortuni on 16/8/2019 at 20:07
Quote Posted by ffox
Thanks for that. :D
Perhaps it would be easier for us punters if we were given a download link to the zipped .dml file with a reminder to unzip it into the FM folder?
Actually that's a very good idea, never thought of that, but with T2Fix now incorporating FMdml there's probably no real reason for us to continue posting the dml's apart from good practice.
We thought that there may well be some players who being purists would never want to install FMdml and thus have all missions fixed by default, but may wish to manually install the occasional dml for those missions that have a game breaking bugs such as an objective not working.
Only concern that if posted in zip form via d/l link that link may get broken at a later time, at least by posting the whole dml the dml is here on the forum permanently.
More than happy to hear other people opinions. Do you want us to continue posting the dmls? If so would you prefer them in zips?
Unna Oertdottir on 16/8/2019 at 20:23
There's a simple reason for posting dmls: documentation. FM authors can see immediately what I did and throw their veto hammer.
Also, hard drives can die.
Nameless Voice on 8/7/2020 at 12:11
Is there any particular reason why the DML changes all the design notes to point to the pushable object's ID rather than just leaving them pointing to the nearest instance?
Both should work fine, I don't understand the reasoning behind this change.
Nameless Voice on 30/8/2020 at 12:58
The Temple of the Tides
Update v1.2
I've released an updated, NewDark version of The Temple of the Tides.
The main change is replacing the ancient and problematic version of NVScript (that often failed to load on modern PCs) with a more recent version.
I also added some scripting to display an error and prevent the player from continuing if NVScript fails to load for any reason.
Some of the textures were replaced with the original high-res versions (though not all, as some looked worse / out-of-place at higher resolutions.)
A full list of changes is below.
This was mostly inspired by watching Garrett TMT's Let's Play, where he had to restart halfway through when he realised that all the scripting was broken.
(
https://drive.google.com/file/d/10B-JfKa5_7AGC9OIb_kQI3HeSCjrcew4/view?usp=sharing) Download The Temple of the Tides, v1.2
* Update 1.2 fixes ** Replaced old, outdated NVScript module that sometimes did not load on modern PCs
* Added warning if NVScript does not load for some reason
* Tweaked floor flame spout puzzle to be less unreliable, and also added a hidden way to bypass it
* Re-lit the level with NewDark 32-bit lighting
* Upgraded the resolution of some of the textures
* Fixed bug that could produce an infinite number of loose pages from the diary
* Tweaked evil ladder to make it much harder to fall off and get hurt
* Fixed bug where fire elementals would shrug off any damage which wasn't instantly lethal
* Added sound effect to sliding tile puzzle
* Added some water crystal pickups to the level
* Adjusted pre-game shop to sell water arrows
* Compass no longer needs to be purchased on higher difficulty levels
* Fixed splashing footsteps in some dry areas
* Some very minor tweaks to architecture
Stingm on 30/8/2020 at 18:45
I got it. Thanks a bunch!
radogoal on 31/8/2020 at 11:24
i start this mission and i olny found two pieces of paper eacht at one of the ajar doors. but how can i get out of this section ?
Nameless Voice on 31/8/2020 at 11:42
Hint: there is only one piece of paper.
Hint 2: so you must be coming back to the same place.
Bigger hint: You must be getting turned around somehow.
Even bigger hint: try using your compass.