Water Contest-What Lies Below Sept. 22/06 - by suewan
TheNightTerror on 26/9/2006 at 18:43
I don't see why not, unless the author of it specifically requested you didn't do that . . . as far as I can remember it's just an ordinary .gam file, I'll see if I can find the files on my hard drive.
It'd be fun to try have in a FM. I remember discovering the AIs went on full alert if they heard a body hit the floor, then hurling bodies down the stairs to listen to them gasp, scream, and finally holler 'NO!' when the body arrived at the bottom. :D Whoever used this as a base for their FM would have to have lots of stairs. :sly:
Printer's Devil on 26/9/2006 at 21:39
Quote Posted by ZylonBane
Actually, the Ultimate Difficulty Mod does upgrade the AI behavior a fair bit.
I remember playing through TG using the UDM, with mixed results. Sometimes the threat of eagle-eyed guards helped with immersion, at other times it made the missions incredibly tedious. I don't doubt that making the AI both tough
and fun to play against is a tall order, but I'm sure it can be done.
Preno on 26/9/2006 at 22:45
Awesome. Simply awesome.
The atmosphere - blood on greyscale = creepy. The readables - old-fashioned Hammer style, brilliant. The glyphs - cool, very cool. Honestly, I can't think of any negatives.
I admit I didn't expect the ending at all. And the finale music raised it to another level, for me at least. Good choice!
ZylonBane on 27/9/2006 at 00:51
I can think of two negatives--
1. Mandatory "secret" areas to finish the mission
2. The entire thing is basically a linear switch hunt. If not for the incredible atmosphere it would have felt pretty tedious.
Yandros on 27/9/2006 at 02:31
I agree with the spirit of #1, except that technically none of them were "secrets" in the gameplay sense, just hidden.
SlyFoxx on 27/9/2006 at 02:40
Quote:
The entire thing is basically a linear switch hunt.
Well duh....it said almost as much in the read-me. "Garrett there are keeper glyphs stopping us from whooping up on the baddies....can you help us?":p :cheeky:
john9818a on 27/9/2006 at 02:42
Quote Posted by Preno
I admit I didn't expect the ending at all.
As much as we love to play FM's, every FM has an ending. :joke:
ffox on 27/9/2006 at 13:08
Some people are having a bit of trouble with this, but it can be solved with only 5 frobs.
My first success (from the start position) was:
1. Switch off the 2 greens
2. Switch on the centre red
3. Switch on the left and right blues
In fact, from the starting position, you can frob these 5 glyphs (upper left, lower right, centre, left, right) in any order and it will work every time.
Yandros on 27/9/2006 at 13:47
Quote Posted by ffox
In fact you can frob these 5 glyphs
(upper left, lower right, centre, left, right) in any order and it will work every time.
That's also only from the starting arrangement, though, correct?
suewan on 27/9/2006 at 15:20
I've just finished this game but can someone tell me [SPOILER]where the secrets are, please. Apparently, I only found 1 out of 3...and I've combed the place upside down.:confused: [/SPOILER]