Victoria's_'Friend' on 17/3/2015 at 02:00
I've been working on a new Thief II FM. Since loading the waterhw texture family into dromed, I can no longer enter game mode. I get a black screen for a second, then dromed shuts down and the 'dromed has stopped working' error message displays. I know the problem's not a resolution mismatch between the editor and the game, because the default room that initially appears when you start up dromed loads up in game mode just fine. I know the problem is the waterhw texture family set; although I've deleted all water and flow brushes, the waterhw textures remain in the texture palette, and they cannot be removed by the standard remove_family waterhw command. If I do a remove_all or compress_all command, the game crashes and no longer responds.
How do I remedy this? I can't access the game mode while editing my mission. Should I uninstall Thief II and dromed and reinstall, or are thes waterhw textures associated with my .mis file?
Le MAlin 76 on 17/3/2015 at 12:40
Quote Posted by Victoria's_'Friend'
I've been working on a new Thief II FM. Since loading the waterhw texture family into dromed, I can no longer enter game mode. I get a black screen for a second, then dromed shuts down and the 'dromed has stopped working' error message displays. I know the problem's not a resolution mismatch between the editor and the game, because the default room that initially appears when you start up dromed loads up in game mode just fine. I know the problem is the waterhw texture family set; although I've deleted all water and flow brushes, the waterhw textures remain in the texture palette, and they cannot be removed by the standard remove_family waterhw command. If I do a remove_all or compress_all command, the game crashes and no longer responds.
How do I remedy this? I can't access the game mode while editing my mission. Should I uninstall Thief II and dromed and reinstall, or are thes waterhw textures associated with my .mis file?
Have NewDark patch ?
Have you use water texture in a brush ? never do that. (just put the texture in flow dialog).
Yandros on 17/3/2015 at 16:35
Agreed, I've never actually loaded a water texture, they will get loaded automatically when you have water in the terrain (flood brush etc.) and have flow brushes around the water.
More questions -
As Le MAlin said, are you using the latest NewDark Dromed? Are you using a custom water texture? If so, try removing it from your \fam\waterhw folder and then loading your mission.
Victoria's_'Friend' on 17/3/2015 at 19:50
Quote Posted by Yandros
Agreed, I've never actually loaded a water texture, they will get loaded automatically when you have water in the terrain (flood brush etc.) and have flow brushes around the water.
More questions -
As Le MAlin said, are you using the latest NewDark Dromed? Are you using a custom water texture? If so, try removing it from your \fam\waterhw folder and then loading your mission.
Hi guys, thanks for the quick responses. No, I'm using Dromed 1.03 - the one on the Thief II CD. It's not a custom texture, just part of the waterhw family. I haven't yet added any custom textures.
Le MAlin 76 on 17/3/2015 at 20:37
For begining patch it (1.18 -->1.22) there will be less problems ;)
Victoria's_'Friend' on 18/3/2015 at 21:37
Hi again, upgraded dromed using TafferPatcher and it fixed the issue right up, thanks. The new interface is great! Only thing is, each time I load my mission up, everything is fully lit and I have to re-input light_bright and lit_obj_toggle to restore the lighting as it should be. Is there any way I can set it so these settings are used by default? Thanks again. :)
ZylonBane on 18/3/2015 at 22:43
Quote Posted by Victoria's_'Friend'
Only thing is, each time I load my mission up, everything is fully lit and I have to re-input light_bright and lit_obj_toggle
No, no, no. Those commands are deprecated. Just use the single command toggle_lighting now.
Renault on 19/3/2015 at 03:27
Shift+Control+O for short
Victoria's_'Friend' on 19/3/2015 at 21:40
Quote Posted by ZylonBane
No, no, no. Those commands are deprecated. Just use the single command toggle_lighting now.
Ok, thanks. :)