Zontik on 21/7/2017 at 13:35
Hi everybody!
Do you authors know what do you need? With the help of my friend, I know now that all we need is an easy program: object viewer.
We have one, but it is too old and buggy. And can't list objects.
That's how it should look like:
1. Two ways of exploring: clicking a single BIN file or listing all existing files in the window in currend folder. Choose the name in the list and see the model on another part of the screen.
2. Automatic finding textures in current folder (need for developing stage) or in subfolders TXT and TXT16.
3. Support for all existing texture formats: PNG, DDS, GIF, PCX, TGA, BMP.
4. Status line for showing names of the model and textures it uses (with extensions!).
5. Support for all kind of models: jointed, vhoted, illuminated, transparent and even wrong.
6. Support for Windows XP.
Do any programmer have enough skill and will to make us happy? When you have 1000+ models in Obj folder, it is almost impossible to find anythjing you need. For me, I'm completely tired of this stupid work.
nemyax on 21/7/2017 at 14:48
Quote Posted by Zontik
We have one, but it is too old and buggy.
Are the sources available?
LarryG on 21/7/2017 at 15:14
Honestly, I don't feel the lack.
Now if you were to say that we needed a new ParchEd to take advantage of all the NewDark text formatting features and provide a WYSIWYG interface for editing texts, I would be all "Right on, mate!" about it.
bassoferrol on 21/7/2017 at 17:11
When you have 1000+ models in Obj folder, it is almost impossible to find anythjing you need. For me, I'm completely tired of this stupid work:
Well, at least with FileSeek I can find strings in a .bin file.
Zontik on 21/7/2017 at 17:36
Quote:
Well, at least with FileSeek I can find strings in a .bin file.
I am too, but how can it help to find, say, an old table from 1000+ files?
Quote:
Honestly, I don't feel the lack.
You are happy then.
It's not for our own missions folders only. Try to find something useful, for example, in Christine's object pack. Yes, there is a demo inside, you can spend hours roaming the beautiful mansion instead of just taking one proper object
with its textures. Time is money.
Unfortunately I'm not a programmer. I'll better do my own work. But I would like to do it faster.
Much faster. Yes, it is possible.
zappenduster on 22/7/2017 at 06:44
Quote Posted by Zontik
I know now that all we need is an easy program:
object viewer.Everytime I use
view.exe I have the same thoughts ... I second this! :rolleyes:
Daraan on 22/7/2017 at 18:40
What I think indeed is a problem is that we have tons of models in our folders and we don't know what we have.
Quote:
Are the sources available?
In the big thief 2 source leak I found nothing that looked like it.
While it would be awesome to have something like that I can't say that I feel a need as well.
view.exe is rusty but it does the crucial jobs you can get the texture names out of it and it can test joints - working with joints is ugly. in DromEd you are not sure if a joint will work but if it works in view.exe it will work in DromEd you just need to find the right settings.
To create a new viewer we need a person with the required skill and knowledge that person needs time and motivation.
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What also came to my mind concerning the original idea 'what models do I even have?' are two ideas.
It is possible with scripts to create a big demo map with all objects directly in DromEd.
We can check if a file is present and if yes create a model check its dimensions and move it accordingly. It would be a Bruteforce way but not hard to create. (With some external work you can even just directly use the filenames).
There will be problems with the engine and we would need smaller steps so just create 200 models and seperate them into 10 clusters in one file - would need some testing. Texture limit would be the most concerning one or?
Well we could even go further and automatically create screenshots during that process - they wouldn't be good in every case but I think with screenshots more people could work with and create something similar to T2OL (all T2 objects with screenshots) which also could check for the textures required or as I just found out even use the T2OL to create a new personal list with all files and screenshots.
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The second idea can't we realize something similar as I wrote above via a Blender script, use nemyax' importer or the old BinToE.... to 'dump' every present .bin into blender, and there you would have a list could view the models textures and bla bla bla.
Zontik on 23/7/2017 at 20:15
I'm still on XP and with zero Blender expierence. For me personnaly it's not a kind of solution. Unfortunatuly I have no enough free time to change OS and to learn a viewer.
Well, making screenshots of every model I add is the best idea I've got on both forums. I wish to hear that 6 years ago.