OldMeat on 10/12/2016 at 08:38
I recently started messing about in ShockEd, but I can't seem to figure out how to configure a weapon like a shotgun, pistol, or rifle in this editor.
I assume I have the most recent patch which I figure was made this year.
I can build a basic room brush, textures, and player start in it, but I can only use the melee weapons so far in the editor.
So does anyone have any idea how to configure weapons like pistols, shotguns, or rifles. Each time I place these items in the world and run the game the HUD tells me I have to have some standard setting in place.
I am thinking I may need to load a certain script, I believe I have already loaded Allobjs. Do I need some other scripts or do these objects get their settings from the properties tree?
I am a complete noob with ShockEd and unfamiliar with the minor differences in this editor and regular Dromed.
Thanks for reading and any help or replies.
voodoo47 on 10/12/2016 at 09:16
the skill requirements also apply in the editor, that means you can't equip a weapon if you lack the skill. open the console (shift+;) and type UBERMENSCH to set all skills to max.
OldMeat on 10/12/2016 at 17:40
Thanks Vodoo47, I suppose beyond using that code I could also setup an upgrade terminal and leave some software lying around within a designed level.
I have been looking at the AIFollow sample mission to try and figure out how those upgrade settings were accomplished when picking up the shotgun, pistol, and laser weapon. I have not figured it out yet. At least now I can fiddle with those objects in my own levels by using that code.
Nameless Voice on 10/12/2016 at 18:26
You can also place the Weapon Skills property on the player starting location to have the player automatically start with those skills.
Note that this only works if the player starts the game in that level, which is true in the editor case, but generally not true when playing the game itself (since you always start the game on Earth, and then move between levels.)
ZylonBane on 10/12/2016 at 18:52
Or on the concrete weapons he could override the default stat requirements.