Syndef on 25/7/2009 at 18:29
The developers also can't forget to make the ground slicker and shinier. I haven't seen a game yet that remembered to do that (all you need is to intensify the normal maps!).
Stath MIA on 25/7/2009 at 19:05
Quote Posted by Briareos H
Sub-par ? Considering he probably made both using ms paint, I'd say his example is pretty gorgeous and conveys the point perfectly.
No offense intended Patinumoxicity. I was simply commenting that as compared to the rest, which is incredible, it is sub par. It's way better than anything I could do. :thumb:
mothra on 26/7/2009 at 11:28
it's beautiful. should be a sideproject. thief for ds or wii :)
Sulphur on 26/7/2009 at 11:37
Quote Posted by Syndef
The developers also can't forget to make the ground slicker and shinier. I haven't seen a game yet that remembered to do that (all you need is to intensify the normal maps!).
GTA IV does that, actually.
Biohazard on 26/7/2009 at 23:05
Thank you for taking the time to create those images. I think it captures and effectively portrays your point beautifully. Although I think we have made more progress when it comes to weather effects than meets the eye. How about the fact that now rain hitting water causes ripples in the water? That would never have happened back in 2000. Still, we have a long ways to go, and the focus of improving realistic graphics in games doesn't seem to be geared towards weather effects at all.
Taffer36 on 26/7/2009 at 23:14
Grand Theft Auto IV is probably the best implementation of rain thus far.
The way NPC's will hold their arms over their heads and run for cover or get out their umbrella's is ace.
Platinumoxicity on 27/7/2009 at 11:31
Quote Posted by Biohazard
Thank you for taking the time to create those images. I think it captures and effectively portrays your point beautifully. Although I think we have made more progress when it comes to weather effects than meets the eye. How about the fact that now rain hitting water causes ripples in the water? That would never have happened back in 2000. Still, we have a long ways to go, and the focus of improving realistic graphics in games doesn't seem to be geared towards weather effects at all.
Dynamic raindrops that cause ripples is a bit too much. In the original FEAR, the player's feet created real, 3D ripples in the water, but that was completely dynamic. Ripples during rain don't need to be dynamic.
Water surface often has animated shader mapping. There can be many different mappings, for example one for still water, one for running water and one for water during rain. ;)