Le MAlin 76 on 15/9/2014 at 09:57
I have a hard question:
It's possible to modify the texture of the rain, and the size of the texture of the rain?
I think we can create animated texture (Bitmap\RAIN & BITMAP\RAIN00...) it will be maye great for the "splash" of the rain. But the rain is like a form of SFX with dimension and rotation control ? (The classic SFX i have not rotation control, just all time face to the camera we can just control the rotation on the y axe with bitmap-disk but it's always face to camera), or like a modelized decals ?
Because that there is not the problem of "transparancy-bug" (which hide the models, z-buffer conflict...) my hypothese is that is a SFX with rotation and size control, control with the weather parameters. But i have maybe false.
For the snow it will more easy it's like a animated texture with 4 frames in the same texture, so i think it'will be easy to change this texture.
Yandros on 15/9/2014 at 11:46
I've created hires snowflakes for DCE but plan to hold onto them until the campaign is released. You're right, it wasn't difficult, though, anyone with some basic image editing skills could do it. The rain I have no idea about, I've never tried.
john9818a on 17/9/2014 at 08:20
The size of the rain can be changed with the render radius: feet parameter, and the splash size can be changed with the splash radius: feet parameter. Both are in the Weather window in Mission Variables.
Le MAlin 76 on 17/9/2014 at 09:43
I know, but i ask to have a greater texture, or better texture (not hd because it will cause trouble high number "objects" with hd), but i will see first for the "splash"
john9818a on 17/9/2014 at 15:03
If its hardcoded in Thief I don't think the size of the rain texture can be larger.
nicked on 17/9/2014 at 19:00
Well you could use a custom "snow" texture and just use rain settings for it. Whether or not it could be higher res I don't know.
Yandros on 17/9/2014 at 19:04
Sure it can, it's rain.tga in bitmap.crf, just like snow. Unlike snow, it's a single texture and not a 2x2 grid, but then I don't think you need variety with raindrops like you do with snowflakes. I actually used a water texture for the rain in Drymian Codex, you can use anything in the bitmap folder for it.
john9818a on 17/9/2014 at 19:50
Since the rain drops are so small I doubt anyone would be able to see a difference with a higher res texture especially since the rain is moving pretty rapidly.
Yandros on 17/9/2014 at 20:18
I agree, the original is just a fuzzy circle. The streaks are rendered by the engine I believe, it's one of the weather settings. The fuzzy circle could be made higher res but I'm not sure you would notice. The splash appears to use the rain texture, because when I changed it to leaf and made it stay around long enough to see it, it looks like 4 leaves oriented vertically through a common central line.
john9818a on 18/9/2014 at 12:31
That makes sense as the rain texture has an image that looks like a splash. It wold be neat if the rain drops could affect water & generate circular waves in the water.