GORT on 12/8/2017 at 20:47
Hmmm... What objects are in that room? As john9818a mentioned earlier, do you have any objects like barrels, crates, or similar objects there? Barrels are known for this due to them needing to sometimes be placed a bit above ground in order to keep their physical parameters. (I had to deal with this in a few of my city missions.)
Also, is the starting point pretty far away from that room? If so, there's a good chance that the AIs might not get alerted by whatever it is in that room.
GORT on 12/8/2017 at 21:45
Hmmm... You're using the meta-property M-PoseCorpse on these bodies, right? (Or a custom version of it?)
Cavalorn on 12/8/2017 at 21:49
Not on these. The guy uses the sitting pose, while the lady uses none whatsoever. M-PoseCorpse's pose wouldn't have matched with my idea here. I only set their current mode to dead.
john9818a on 12/8/2017 at 23:52
Setting their Current Mode to dead is what causes the AI to become alerted. I would make a child of M-PosedCorpse and add your own pose. M-PosedCorpse doesn't change the Current Mode to dead but it does add a post and change the AI's AI -> Behavior Set to Null.
Cavalorn on 12/8/2017 at 23:59
Mystery solved then. I had really no idea this would alert the guard. Thank you, everyone, for your contribution in the search for the ultimate answer to this issue.
Yandros on 13/8/2017 at 01:11
Yes indeed. The M-PosedCorpse metaproperty has the AI > AI Core > AI property set to null, which is what makes other AI ignore the body.
Cavalorn on 13/8/2017 at 01:30
Always glad to learn something new. Now I can finally place a spectator or two back at the window.
john9818a on 13/8/2017 at 01:32
Russ got it more right than I did. That's what I get for watching TV while posting here. :o