Soul Tear on 8/12/2014 at 02:05
I get weird bugs in my new FM.
First, the open containers. They have "locked" status, but them lid is opens. This appear randomly and with different containers.
Secondly, some secrets activated by themselves. :sweat:
Fortuni's report:
Quote:
...secret found message appears for no reason
...only once out of 3 times when i went in through the door did 'secret found' occur
I have five secrets that TurnOn from Room brushes.
Any ideas?
Xorak on 8/12/2014 at 02:53
I'm guessing maybe with the room brushes that the concrete room brushes have been used somewhere else in the mission by mistake? So you're triggering the turn on from some other room. Does the 'secret found' message always appear at the same time, and not truly randomly? Is it triggered by AI entering?
Yandros on 8/12/2014 at 03:15
Be careful using bounds triggers, since the TrigOBB script will trigger from an AI entering it too. I usually replace the script on the archetype with TriggOBBPlayer so I don't have to worry about that.
Soul Tear on 10/12/2014 at 23:29
Quote Posted by Xorak
Does the 'secret found' message always appear at the same time, and not truly randomly? Is it triggered by AI entering?
Randomly. It happened to one tester. While others have not seen anything like it. It triggered by player.
Low fps as reason?
Xorak on 11/12/2014 at 02:08
There's a parameter to limit the framerate in the cam_ext.cfg if you think that's a problem and want to test it yourself. How low are we talking? I put mine to 20 fps and the roombrushes were still activating a secret when I entered. I did a setup where the roombrush activated a lever and turned on the secret. I also tried at 10 fps and the secret worked.
Are you testing at ShalebridgeCradle? If you want to add me there I could give a look as well.
fibanocci on 11/12/2014 at 13:21
If there's only one player who has that problem, I'd guess it's maybe a bad gen.osm.
Soul Tear on 13/12/2014 at 17:59
I'm sorry, finally I took the time to reply you. This problem is still not resolved, and one tester constantly reports about 'fake' secrets and broken chests.
Xorak, of course, my friend (
http://shalebridgecradle.co.uk/testing/viewforum.php?f=329)
fibanocci, I thought about it, but my gen has a unique name (genBegin.osm).
Damn, I forgot to mention that I change the count of secrets through the following setting: -2:DrSScrtCnt
In statistics I get 14 of the 16 secrets. But I have in my level only 14 secrets, I'm sure of it.
As for the chests, they are linked to the RequireAllTrap that activates the bonus goal.
LarryG on 13/12/2014 at 20:08
That may be a clue that something is wrong with your secrets. I don't believe you should have to do that.
That said, I would get a few more beta testers with hardware similar to your problem child's. It may be an improper setup on the tester's hardware. I would also recommend that your tester try a completely clean in installation just for this Beta, using the latest NewDark based installation tools.
fibanocci on 13/12/2014 at 22:28
Quote Posted by Soul Tear
fibanocci, I thought about it, but my gen has a unique name (genBegin.osm).
Does that tester use Darkloader? He's got that renamed gen.osm in his T2-folder after installation? Sometimes DL failed to load some files in the past.